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Mario Builder V11 is OUT!

Sat Jan 14, 2012 6:24 am by Pixel Turtle

Mario Builder V11 -

-Many kinds of enemies can be placed ontop of a pipe opening. This will cause them to continually spawn from that pipe.
-Added an invisible text block
-Added the pink piranha plant by Alju5 through the engine challenge
-Added the ice bro by lukasmah through the engine challenge
-Added Ice bro to the overworld
-Boom Boom and Koopalings must take multiple shots …

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Mario's Adventures

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How does the game sound to you, Mario Builders?

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Total Votes : 5

Mario's Adventures

Post  UncleGoombob1 on Sun Sep 16, 2012 1:02 pm

I've got a new project that I am currently working on.

It's called Mario's Adventures. So far the game has about 2 levels and 1 World in progress. These are the planned Worlds.

World 1: Mushroom Plains
World 2: Flip Desert
World 3: Snowy Hilltop
World 4: Aqua Island
World 5: Insect Wood
World 6: Starshine Skies
World 7: Koopa Kingdom





Story:
Many years after Bowser, the evil Koopa King, was defeated once again, the Mario Bros. started traveling on the Mushroom Plains. During their travel, Bowser launched a surprise attack on the kingdom with his Koopalings. They took over 7 different Worlds of the Mushroom Kingdom and kidnapped Princess Peach. Mario left Luigi to fight Bowser once again and save the princess and her kingdom.

Give me your thoughts on how the game sounds.

P.S. Flip Desert is a Desert filled with Flip Blocks.


Last edited by UncleGoombob1 on Mon Oct 01, 2012 12:46 pm; edited 4 times in total (Reason for editing : Screenshots)

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Re: Mario's Adventures

Post  Mechasaur on Sun Sep 16, 2012 1:17 pm

screens?

World Ideas: Insecticide Forest for World 5, Aqua Island for World 4, Starshine Skies for World 6
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Re: Mario's Adventures

Post  UncleGoombob1 on Mon Sep 17, 2012 1:03 am

Those are really good World names. Thanks!

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Re: Mario's Adventures

Post  Mechasaur on Mon Sep 17, 2012 1:02 pm

welcome Wink
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Re: Mario's Adventures

Post  UncleGoombob1 on Sat Sep 22, 2012 10:26 am

Except that Insecticide Forest is a little long. How about Insect Wood?

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Re: Mario's Adventures

Post  Mechasaur on Sat Sep 22, 2012 2:20 pm

Great Idea, plus you should put in screenshots
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Re: Mario's Adventures

Post  UncleGoombob1 on Fri Sep 28, 2012 8:21 am

I'm probably gonna do a video.

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Look at the Message Dang it! X_X

Post  VeryWeirdMan on Tue Oct 02, 2012 10:49 am

How did you get Peach's Castle onto the title screen?
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Re: Mario's Adventures

Post  Mechasaur on Tue Oct 02, 2012 1:02 pm

He used Custom Graphics. I'm impressed with the title screen, better than what I would make
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Re: Mario's Adventures

Post  UncleGoombob1 on Tue Oct 09, 2012 11:50 am

Mechasaur wrote:He used Custom Graphics. I'm impressed with the title screen, better than what I would make
You are sort of right. I found the custom graphics on MFGG (Mario Fan Games Galaxy) and got permission from the creator. I actually would create custom tiles, but they always turn out 17x17 instead of 16x16. Plus, the castle's in World 1-1.


Last edited by UncleGoombob1 on Tue Oct 09, 2012 11:50 am; edited 1 time in total (Reason for editing : pblpblpblpblpbl)

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