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Mario Builder V11 is OUT!

Sat Jan 14, 2012 6:24 am by Pixel Turtle

Mario Builder V11 -

-Many kinds of enemies can be placed ontop of a pipe opening. This will cause them to continually spawn from that pipe.
-Added an invisible text block
-Added the pink piranha plant by Alju5 through the engine challenge
-Added the ice bro by lukasmah through the engine challenge
-Added Ice bro to the overworld
-Boom Boom and Koopalings must take multiple shots …

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Super Mario ULTRA! (WIP)

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Super Mario ULTRA! (WIP)

Post  *King_Boo* on Thu Jan 30, 2014 5:48 am

Introducing, the newest game made with Mario Builder...
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(Sorry about the image size. I couldn't figure out how to make it bigger).

Play as both Mario and Luigi and go on a quest to save Princess Peach, and save the worlds from the evil Bowser! Journey through the 9 areas, helping the inhabitants fight against the Koopalings. You'll use many different powerups and play fun minigames throughout your journey! Only you can defeat bowser and regain peace in the worlds!

Worlds:
1. Koopa Grasslands    71% Complete
2. Spiny Sahara           7% Complete
3. Cheep Cheep Beach 5% Complete
4. Buzzy Mountain       0% Complete
5. Haunted Forest        0% Complete
6. Northern Shy Tribe   0% Complete
7. Bob-omb Battlefield  0% Complete
8. Dry Wastelands        0% Complete
Like a Star @ heaven.Shooting Starland     0% Complete

World 1: Koopa Grasslands
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It's actually pretty hard for a first world (in my opinion). There are 6 normal levels, 1 fortress, 1 castle, 1 airship, 1 toad house, 1 game house, 1 hammer brother battle, and 1 sledge brother battle. It's only 1 screen in height and length.

Level 1-1: "Goomba Park"

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This level has all the basic enemies: Koopas, Piranha Plants, and, of course, Goombas. This level has a lot of tiles in it. You can take a secret pipe up to the clouds and get some extra cash. This level introduces the Raccoon Leaf.

Level 1-2: "Buzzy's Cave"

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This level takes you under ground. Buzzy Beetles roam around here and some cheep cheeps swim here. This level introduces the ice flower powerup and has its own miniature pipe maze.

Level 1-3: "Flowering Hills"

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This level includes boomerang brothers, shy guys, and Monty Moles. There are many hills in which you must maneuver through.
I made flowers out of vines, water blocks, and coins. There is a secret exit in this level so keep your eyes peeled. This level introduces the Bunny Mario powerup.

Level 1-Fortress: "Boom Boom's Fort"

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The first fortress of the game has you using the ice flower and journeying through this terrible fortress. Dry bones, boos, thwomps, and podoboos all make apperances. At the end of the level, you'll face boom boom and destroy the fort.

Level 1-4: "Splishy Splashy"

No Image Yet

An underwater level with cheep cheeps. Pretty simple and a little boring. I really dislike making water levels and I would love it if someone could either give me some pointers or remake it for me.

Level 1-5: "Up in the Clouds"

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The first sky level in the game which brings back the Raccoon Leaf. This level introduces moving platforms, snifts, munchers, giant shy guys, and lakitus. It's a fun level with lots of clouds. Mushrooms in this level are made by PET297: " />

Level 1-Game House



Toad and his pet Shy Guy, Shybert, have a minigame for you. You must travel through a maze, dodging enemies in a race against time. If you go to slow, the 1,ups your after will fall into the pit so be carefull! This is a great way to get some extra lives so long as you don't lose some in the process.

More levels coming Exclamation 

World 2: Spiny Sahara
Screen 1:                                 Screen 2:
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I've noticed that every game has a desert world as the second area so I decided to continue the trend! This world has 6 normal levels, 1 fortress, 1 castle, 1 airship, 1 toad house, 1 game house, and a secret level. It's 1 screen in height and 2 screens in length. I haven't completed any levels yet in this world.

I will get a demo out eventually. Based on what you saw, what do you think of this project so far? I want feedback!


Last edited by *King_Boo* on Mon Feb 03, 2014 9:18 am; edited 8 times in total
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Re: Super Mario ULTRA! (WIP)

Post  drazziw on Thu Jan 30, 2014 9:35 am

Cool! Smile     Very Happy - Very Happy 
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Re: Super Mario ULTRA! (WIP)

Post  Mechasaur on Thu Jan 30, 2014 1:42 pm

not every project has the desert in W2. My project has Dangerous Desert in World 7
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Re: Super Mario ULTRA! (WIP)

Post  *King_Boo* on Fri Jan 31, 2014 6:53 am

Mechasaur wrote:not every project has the desert in W2. My project has Dangerous Desert in World 7
I meant actual games like New Super Mario Brothers Wii. I suppose a lot of the Mario Builder games have deserts for world 2 as well. scratch 
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Re: Super Mario ULTRA! (WIP)

Post  Mechasaur on Sat Feb 01, 2014 7:54 am

also what do you mean by Airship? is the Hammer Bro battle trigger the airship level? or is the castle the airships?
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Re: Super Mario ULTRA! (WIP)

Post  *King_Boo* on Sat Feb 01, 2014 8:25 am

Mechasaur wrote:also what do you mean by Airship? is the Hammer Bro battle trigger the airship level? or is the castle the airships?

At the end of the castle level you go through a pipe to the airship where you get the checkpoint. I consider it to be a different level though. I wish it worked like it does in SMB3 where the airship flies around on the overworld.
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Re: Super Mario ULTRA! (WIP)

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