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Cleaning progress to the forums has been made!

Tue Mar 14, 2023 7:38 am by Alju5

Hello!

I am one of the administrators here. Maybe any of you has noticed that Mario Builder forums lose the number of registered members. This is because there were a lot of users who just spammed the space just by registering and not visiting the forums after that even for years now if at all. There were also a lot of not yet accepted members so as an administrator I felt too undisciplined …

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Platform Builder forums

Sat Jun 09, 2018 9:15 pm by Alju5

Dear members! I am not active with Mario Builder nor it's forums anymore although I still view some activity here sometimes. This is because of the need to choose some activities from all ones in ridiculously limited time. Good things are that I spend more time on something that has been created by the same creator as for Mario Builder. This is Platform Builder and it's own forum.

To be all …

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Mario Builder V11 is OUT!

Sat Jan 14, 2012 6:24 am by Pixel Turtle

Mario Builder V11 -

-Many kinds of enemies can be placed ontop of a pipe opening. This will cause them to continually spawn from that pipe.
-Added an invisible text block
-Added the pink piranha plant by Alju5 through the engine challenge
-Added the ice bro by lukasmah through the engine challenge
-Added Ice bro to the overworld
-Boom Boom and Koopalings must take multiple shots …

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I'm making a full length game...

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I'm making a full length game... Empty I'm making a full length game...

Post  ShadowRider Fri Jan 30, 2015 10:32 am

Hey everyone, I'm new here. Only heard about Mario Builder quite recently.
I spent a bit of time learning the program and then immediately began making my own game. It's something I've wanted to do since I was a kid, but didn't have the means to do. I'm not very good with code. I learned qbasic, vbasic, a little povray & c++ when I was in highschool, but just the basics really.

I've put about 100 hours into it so far, including playing through several times to find the bugs. Making a warp world was a huge time saver Smile
It's going to have between 70-75 playable areas (levels, ghost houses, castles & doomships), plus the hammer bros and bonus areas.
It's coming along great. I had some issues with a ghost house door maze, but I think I have that working fine now.

The issue I'm having a hard time finding an answer for is the controls. Some my friends really want to play my game when it's done, but really don't like using the keyboard. It can be played with a usb controller but if you press th run & jump buttons at the same time, the program thinks you're hitting 'Esc'.

Is there any way to change this, so it can be played with a controller? Is it possible to convert the Mario Builder game fils to .smc to be played in snes9x emulator?

Any other suggestions?

Cheers

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Post  Mechasaur Fri Jan 30, 2015 10:59 am

pics or it didn't happen

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Post  ShadowRider Fri Jan 30, 2015 11:56 am

I'm making a full length game... 10003451_10204706353170251_6347465208642500142_n

I'm making a full length game... 10888836_10204706355130300_3410448629969807166_n

I'm making a full length game... 10885604_10204706357250353_7822605972485161000_nI'm making a full length game... 1980256_10204716057332849_7076029777667724718_o

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Post  Mechasaur Sat Jan 31, 2015 7:59 am

the pics are too large, you should make them smaller the next time you update the topic Razz

with that out of the way, it looks pretty good. Those 100 hours were worth it ( ͡° ͜ʖ ͡°)

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Post  PET297 Sun Feb 01, 2015 12:05 am

Looks great, can't wait to play it Very Happy . Also, pressing F9 is best way to make screenshot in MB. The screenshot is saved to game's folder.
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Post  ShadowRider Sun Feb 08, 2015 10:28 am

Now that I've been a member for over a week, I can post a link...
My screen shots

Some of the World Maps have been altered since I first made them, plus I made an extra hidden World, that can only be accessed from one place in the whole game.

I've also been working on making my own tile sets. Just frustrated with how much photoshop works is needed for existing tilesets to be used. The only one I haven't had any issue with is the forest set that came with Mario Builder v 11.4.
I've been going through levels in my snes emulator to do screen shots and then photoshop what I need. So far it's working out pretty well. I also grabbed a few things from DKcountry Wink
Also found a videogame soundtrack resource, so I'll be including some tracks from Sonic the Hedgehog 2, as well as some cool funk tunes i found online...royalty free stuff.

Next I'm looking for royalty free background images (or anything that will look good) When my game is completed and uploaded, I will share all the sets I made or altered. There are a few that I just sliced out what I needed from other sets and put them together for convenience, so I'll try to exclude any duplicates.

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Post  Mechasaur Sun Feb 08, 2015 11:50 am

ShadowRider wrote:Now that I've been a member for over a week, I can post a link...
My screen shots

Some of the World Maps have been altered since I first made them, plus I made an extra hidden World, that can only be accessed from one place in the whole game.

I've also been working on making my own tile sets. Just frustrated with how much photoshop works is needed for existing tilesets to be used. The only one I haven't had any issue with is the forest set that came with Mario Builder v 11.4.
I've been going through levels in my snes emulator to do screen shots and then photoshop what I need. So far it's working out pretty well. I also grabbed a few things from DKcountry Wink
Also found a videogame soundtrack resource, so I'll be including some tracks from Sonic the Hedgehog 2, as well as some cool funk tunes i found online...royalty free stuff.

Next I'm looking for royalty free background images (or anything that will look good) When my game is completed and uploaded, I will share all the sets I made or altered. There are a few that I just sliced out what I needed from other sets and put them together for convenience, so I'll try to exclude any duplicates.

new tiles I see? post them on the sprites and graphics section so I can steal err I mean use them in the future. I'll let you know if the tiles are good or not.

Anyways, judging by the screenshots some of them look pretty good and some of them not so good. The world maps are pretty good. Keep up the good work and hopefully the rest of the game will be better

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Post  ShadowRider Sun Feb 08, 2015 6:14 pm

Yeah, my first attempt at doing tiles wasn't so good. Had lots of stray pixels, but I got it figured out now.
Most of the tiles that I'm using, that I didn't make, are selections from tilesets by Viper. a few odds and ends from others, will give credits when the project is done. About half of the tiles I'll be using are my own (not counting the standard grounds that come with the builder).

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Post  ShadowRider Tue Feb 10, 2015 9:52 am

Well i fixed my tiles so there are no stray pixels, but it doesn't look quite right. Not sure, but something changed between taking a screen cap & working on it in photoshop. I made sure to use 96 pix/inch (the same as the tiles i downloaded). It looked good in photoshop, but not in the game play. I think i'm going to stick with existing tilesets for this project. Still going to learn how to do it better for later projects. Also still going to post the collections I've assembled from other tilesets.

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Post  ShadowRider Tue Feb 17, 2015 8:10 am

Just about the only good thing to come from being sick on a long weekend... plenty of progress in making more levels in my Mario game.
Finished the last level in Thule -world 6 (ice world), Death Valley (desert world) -world 7, Bowser's Kingdom -world 8A, Boswer's Castle (the world map, not the level)-world 8B
Just finished the main entrance area to Bowser's Castle (the level), which has 4 stages:
1. The Outside area (graveyard, lava field, & 5 different entrances to the castle itself)
2. The Basement
3. The Way up to the Roof
4. Bowser's Doomship... then of course the Final Bowser Battle.

It is of epic proportions. I removed the time limit for outside area because it's just too big. There are 4 doors & a pipe to choose from. Where do they go... that's for me to know. Each way to the different areas of the Castle are increasingly difficult to get to, but the more challenging it is, the closer to the end area it will take you.
After this, I still have the Secret World to build levels for, then on to a final round of edits before it's complete.
Can't say for certain if it'll be done by the end of February, but it should be close.

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I'm making a full length game... Empty Super Mario & the Quest for Thule

Post  ShadowRider Wed Feb 18, 2015 7:43 pm

Finished building the game! Now in testing mode.

There are 8 Worlds, a Warp World, & a Secret World, with more than 100 playable areas.
51 Levels
11 Fortresses.
4 Ghost Houses.
8 Boss levels (Castles or Doomships)
45 Bros. battles (incl Tank & Ship stage W-8.)
17 Toad House Bonus

I still need to do a full play through to check for glitches, but I think it's pretty much done. Also, still need to work on the controller setting options. Only keyboard playable for now.

I'm making a full length game... 10994173_10205052071012981_6630348075992823499_n

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Post  Mechasaur Thu Feb 19, 2015 3:18 am

ShadowRider wrote:Finished building the game! Now in testing mode.

There are 8 Worlds, a Warp World, & a Secret World, with more than 100 playable areas.
51 Levels
11 Fortresses.
4 Ghost Houses.
8 Boss levels (Castles or Doomships)
45 Bros. battles (incl Tank & Ship stage W-8.)
17 Toad House Bonus

I still need to do a full play through to check for glitches, but I think it's pretty much done. Also, still need to work on the controller setting options. Only keyboard playable for now.

I'm making a full length game... 10994173_10205052071012981_6630348075992823499_n

mmph dat title it's so good XD

glad it's done and I'll be waiting for the release

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Post  ShadowRider Thu Feb 19, 2015 7:25 am

Updated title screen & 'Cover' image.

I'm making a full length game... 10993970_10205055492498516_6490760639425655228_nI'm making a full length game... 10945544_10205055489618444_3973404844230836047_n

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I'm making a full length game... Empty Some more screen caps

Post  ShadowRider Thu Feb 19, 2015 9:38 pm

I'm making a full length game... 1619548_10205057558430163_4154879073384703751_nI'm making a full length game... 10981539_10205057559190182_4658064445222851952_nI'm making a full length game... 10981962_10205057559590192_585492291894005931_nI'm making a full length game... 10986952_10205057560110205_4797700571163355544_nI'm making a full length game... 10999902_10205057560470214_8439480072547618185_nI'm making a full length game... 10990814_10205057561230233_7903720699461938091_nI'm making a full length game... 10425886_10205057561670244_6092813166572913602_n

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I'm making a full length game... Empty Credits to....

Post  ShadowRider Thu Feb 19, 2015 10:13 pm

Design Engine/Sprites & Graphics/Tiles/Backgrounds/Music: Ting Thing (Mario Builder)
Credits to all non-inclusive components (didn't come with Mario Builder)
Tiles by:
Shikaternia
Viper
Videocatbox
ShadowRider
Yoshigo99 (??)

Backgrounds from Google images (sorry, i forgot to keep track of the artists when i was collecting suitable images)
I didn't create any of the background images, but I did modify them to be suitable for use in game.
Music by:
Ennio Morricone
Kevin MacLeod
Stefano Sacchi
Sega (Sonic 2 Casino Night)

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Post  Mechasaur Fri Feb 20, 2015 2:28 am

ShadowRider wrote:Design Engine/Sprites & Graphics/Tiles/Backgrounds/Music: Ting Thing (Mario Builder)
Credits to all non-inclusive components (didn't come with Mario Builder)
Tiles by:
Shikaternia
Viper
Videocatbox
ShadowRider
Yoshigo99 (??)

Backgrounds from Google images (sorry, i forgot to keep track of the artists when i was collecting suitable images)
I didn't create any of the background images, but I did modify them to be suitable for use in game.
Music by:
Ennio Morricone
Kevin MacLeod
Stefano Sacchi
Sega (Sonic 2 Casino Night)

I've noticed you used the tileset I posted, nice to know more people are using Shikaternia's tiles Wink

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Post  ShadowRider Fri Feb 20, 2015 3:27 am

Yeah, that tileset is great, too big though, had to slice out what i needed for each world and make smaller sets with what was available.
I'm still going to try to master making, or ripping and mod'ing my own, but I found enough good stuff to finish my first game. BIG thanks to those who took the time to make the tilesets.

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Post  Mechasaur Fri Feb 20, 2015 2:08 pm

ShadowRider wrote:Yeah, that tileset is great, too big though, had to slice out what i needed for each world and make smaller sets with what was available.
I'm still going to try to master making, or ripping and mod'ing my own, but I found enough good stuff to finish my first game. BIG thanks to those who took the time to make the tile sets.



it can be a bit big but now that your project is pretty much done, can you pls post your tiles for me? It would be nice if you did ;w;

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Post  ShadowRider Sat Feb 21, 2015 5:24 am

I will soon. There are still a few stray pixels to be cleaned up, and i noticed a few objects are out of alignment by a pixel or 2. going to fix that up before posting the tilesets.
I ended up not using everything i had, so it didn't really matter to me while i was making the game.

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Post  ShadowRider Mon Feb 23, 2015 7:41 am

Mechasaur wrote:

new tiles I see? post them on the sprites and graphics section so I can steal err I mean use them in the future. I'll let you know if the tiles are good or not.

I just posted all the tiles I used, in the Sprites & Graphics section of the forum

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Post  ShadowRider Tue Feb 24, 2015 4:05 am

There were a few remaining errors in the game that I just fixed. I also added more climbing stuff. Anything that hangs can be climbed, chandeliers, ropes, chains, anchors, ladder, etc., just not the candles, or trees etc. Although tree climbing would be a good idea for another project.

I updated the download link:
Super Mario & the Quest for Thule v1.4

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