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Mario Builder V11 is OUT!

Sat Jan 14, 2012 6:24 am by Pixel Turtle

Mario Builder V11 -

-Many kinds of enemies can be placed ontop of a pipe opening. This will cause them to continually spawn from that pipe.
-Added an invisible text block
-Added the pink piranha plant by Alju5 through the engine challenge
-Added the ice bro by lukasmah through the engine challenge
-Added Ice bro to the overworld
-Boom Boom and Koopalings must take multiple shots …

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Compilation of bugs and glitches

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Compilation of bugs and glitches

Post  Snuttis-Elin on Wed May 20, 2015 3:53 am

Ok, so after I've tried the Mario Builder program and now finished edit 3 worlds of my first game, I've noticed some bugs in the gameplay and made a little compilation video of them. Perhaps alot of people already have noticed alot of them but I'm posting them to show all the bugs and glitches I've found so far...
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Re: Compilation of bugs and glitches

Post  applepiesleth on Thu May 21, 2015 9:30 am

Hmm...

1. An annoying bug
2. Again not a bug, the green fish are designed/coded that way in Mario Builder AND Super Mario World.
3. The blocks do still have to act as the rotatable block, Like how you can jump on a music block with something in it.
4. An annoying bug
5. An annoying LIMITATION (not really a bug)
6. 1) IDK
   2) The spiny things do glitch out if placed on a block that has 2 or more solid objects around it.
   3) Many enemies in a single spot causes them to freak out!
   4) IDK
   5) Hmm... I guess enemies love bullet cannons?
   6) See 3)
7. For some reason, I think shells appear "existing" longer than solid objects do, causing them to make that sound and even pass through blocks! Very annoying!
8. o_0 never seen that before!
9. SUPER SUPER annoying! I really hate this glitch!!!!!!
10. ... IDK what to say...
11. This also happens with enemies coming out of pipes! Very annoying!
11 2. Why would you place bullet bills there anyway?
12. Never experienced that.
13. Maybe something you did with the direction arrows?
14. Not a glitch. Just the overpopulation of entities causes the game to slow and lag!
15. Yes a glitch, but it's so hilariously awesome!
16. An annoying bug
17. o_0 never seen that before!
18. See 8. and 17.
19. Super annoying bug!!!!!!!!
20. Yes they could. TingThing probably forgot about that ): So it's not really a glitch.
21. The land walking piranhas are all sorts of glitchy!!!

So yeah... Nice Video BTW!
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Re: Compilation of bugs and glitches

Post  Snuttis-Elin on Thu May 21, 2015 10:58 pm

applepiesleth wrote:Hmm...

1. An annoying bug
2. Again not a bug, the green fish are designed/coded that way in Mario Builder AND Super Mario World.
3. The blocks do still have to act as the rotatable block, Like how you can jump on a music block with something in it.
4. An annoying bug
5. An annoying LIMITATION (not really a bug)
6. 1) IDK
   2) The spiny things do glitch out if placed on a block that has 2 or more solid objects around it.
   3) Many enemies in a single spot causes them to freak out!
   4) IDK
   5) Hmm... I guess enemies love bullet cannons?
   6) See 3)
7. For some reason, I think shells appear "existing" longer than solid objects do, causing them to make that sound and even pass through blocks! Very annoying!
8. o_0 never seen that before!
9. SUPER SUPER annoying! I really hate this glitch!!!!!!
10. ... IDK what to say...
11. This also happens with enemies coming out of pipes! Very annoying!
11 2. Why would you place bullet bills there anyway?
12. Never experienced that.
13. Maybe something you did with the direction arrows?
14. Not a glitch. Just the overpopulation of entities causes the game to slow and lag!
15. Yes a glitch, but it's so hilariously awesome!
16. An annoying bug
17. o_0 never seen that before!
18. See 8. and 17.
19. Super annoying bug!!!!!!!!
20. Yes they could. TingThing probably forgot about that ): So it's not really a glitch.
21. The land walking piranhas are all sorts of glitchy!!!

So yeah... Nice Video BTW!

3. Ehm I'm not sure what you mean :-/ These blocks are not supposed to be destroyed when spin-jumping on them if there is any items within them or if it is already opened and turned into a solid block..
9. Me too! But luckily it only seems to be happening when you are "testing" the level and not when the game is published..
11. Yeah and it makes me sick, it has to be fixed!
11 2. Why not? I wanted it to be hard and not make Mario be able to just stand on the platform and dodge the other bullets.
12. Really not? I seems to be happening almost all the time I'm using that moving platform and it makes me sick!
13. No everything was correct :-/ Maybe it could be something with the cannons the platform has to pass through, which fucked it up?
16. Indeed it is! Also it seems to be happening if Mario is buffed with starman and then when entering another area, the starman effect is gone.. I'm also sick with the bug of Yoshi-coins. If you link 2 areas together which both has Yoshi-coins within them, then the 1-up thing will happening if u get all Yoshi-coins in just 1 area and in area 2 the same will happening.. It should be meant to count all Yoshi-coins in both areas before the 1-up thing will happening.
18. It doesn't seems to be happening that often but it's very annoying!!!
20. Oh I see.. Well I think it would be nice if that could be fixed anyway and if he also added the hammer throwing soccer player which stands on a moving platform and throws hammers..
21. Oh really? This is the first bug I've seen with the land walking piranhas.
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Re: Compilation of bugs and glitches

Post  applepiesleth on Sat May 23, 2015 2:40 pm

Snuttis-Elin wrote:
3. Ehm I'm not sure what you mean :-/ These blocks are not supposed to be destroyed when spin-jumping on them if there is any items within them or if it is already opened and turned into a solid block..
9. Me too! But luckily it only seems to be happening when you are "testing" the level and not when the game is published..
11. Yeah and it makes me sick, it has to be fixed!
11 2. Why not? I wanted it to be hard and not make Mario be able to just stand on the platform and dodge the other bullets.
12. Really not? I seems to be happening almost all the time I'm using that moving platform and it makes me sick!
13. No everything was correct :-/ Maybe it could be something with the cannons the platform has to pass through, which fucked it up?
16. Indeed it is! Also it seems to be happening if Mario is buffed with starman and then when entering another area, the starman effect is gone.. I'm also sick with the bug of Yoshi-coins. If you link 2 areas together which both has Yoshi-coins within them, then the 1-up thing will happening if u get all Yoshi-coins in just 1 area and in area 2 the same will happening.. It should be meant to count all Yoshi-coins in both areas before the 1-up thing will happening.
18. It doesn't seems to be happening that often but it's very annoying!!!
20. Oh I see.. Well I think it would be nice if that could be fixed anyway and if he also added the hammer throwing soccer player which stands on a moving platform and throws hammers..
21. Oh really? This is the first bug I've seen with the land walking piranhas.

3. Yeah, I guess...

11. Yeah, but could not you just place the bullets one above the raft? It would serve the same purpose but without that glitch!

21. For some reason when enemies with the spike ball are in one of the levels, it makes Mario's jumps tiny, look there is extra gravity, really annoying!!!
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New compilation video

Post  Snuttis-Elin on Thu Jul 09, 2015 6:59 pm

Ok so now I'm finished with my second compilation video of 20 new bugs and glitches I've found in Mario Builder. Here it is
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Re: Compilation of bugs and glitches

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