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Cleaning progress to the forums has been made!
Tue Mar 14, 2023 7:38 am by Alju5
Hello!
I am one of the administrators here. Maybe any of you has noticed that Mario Builder forums lose the number of registered members. This is because there were a lot of users who just spammed the space just by registering and not visiting the forums after that even for years now if at all. There were also a lot of not yet accepted members so as an administrator I felt too undisciplined …
I am one of the administrators here. Maybe any of you has noticed that Mario Builder forums lose the number of registered members. This is because there were a lot of users who just spammed the space just by registering and not visiting the forums after that even for years now if at all. There were also a lot of not yet accepted members so as an administrator I felt too undisciplined …
Comments: 0
Platform Builder forums
Sat Jun 09, 2018 9:15 pm by Alju5
Dear members! I am not active with Mario Builder nor it's forums anymore although I still view some activity here sometimes. This is because of the need to choose some activities from all ones in ridiculously limited time. Good things are that I spend more time on something that has been created by the same creator as for Mario Builder. This is Platform Builder and it's own forum.
To be all …
To be all …
Comments: 0
Mario Builder V11 is OUT!
Sat Jan 14, 2012 6:24 am by Pixel Turtle
Mario Builder V11 -
-Many kinds of enemies can be placed ontop of a pipe opening. This will cause them to continually spawn from that pipe.
-Added an invisible text block
-Added the pink piranha plant by Alju5 through the engine challenge
-Added the ice bro by lukasmah through the engine challenge
-Added Ice bro to the overworld
-Boom Boom and Koopalings must take multiple shots …
-Many kinds of enemies can be placed ontop of a pipe opening. This will cause them to continually spawn from that pipe.
-Added an invisible text block
-Added the pink piranha plant by Alju5 through the engine challenge
-Added the ice bro by lukasmah through the engine challenge
-Added Ice bro to the overworld
-Boom Boom and Koopalings must take multiple shots …
Comments: 0
Attention, fellow active users.
3 posters
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Attention, fellow active users.
I've seen that this place is pretty much dead, but i've seen some people stay here and do what they love: Mario Builder's projects, sprites and helping others out with the program.
Im a new member and im actually working on a project, but i need to contact someone atleast to get some help with the software.
If you are an active user, let me know, i'd be glad to get some fellow builders
Im a new member and im actually working on a project, but i need to contact someone atleast to get some help with the software.
If you are an active user, let me know, i'd be glad to get some fellow builders
Re: Attention, fellow active users.
is there anything you need?
_________________
http://38.media.tumblr.com/8e2658c673b3567f2b532e70c65d8f9d/tumblr_inline_o20dl5BImB1qakmif_540.gif
weeb trash
project.exe was not found? try searching another term
Mechasaur- Moderator
- Posts : 449
Join date : 2012-03-16
Age : 26
Location : United States
Humor : Why are you reading this?
Re: Attention, fellow active users.
Mechasaur wrote:is there anything you need?
Thanks for replying, it's nice to see a fellow builder here.
Well, i need help with some stuff from Mario Builder that i'd like to implement to my game, for example, i haven't found out how secret exits work and if it can affect anything in the overworld map.
Apart from that, im crediting many tileset creators and im trying to make some music for the game myself, for now i just require help with the secret exits
Re: Attention, fellow active users.
keyholes and red flagpoles are alternate exits that are essential for making secret exits. Be sure they are hidden well. As for the world map, be sure to put in the alternate path on the level that has a secret exit (make sure you have room in your world map otherwise you have to make room) and it isn't shown when testing the map until you find the secret exit on that level.
_________________
http://38.media.tumblr.com/8e2658c673b3567f2b532e70c65d8f9d/tumblr_inline_o20dl5BImB1qakmif_540.gif
weeb trash
project.exe was not found? try searching another term
Mechasaur- Moderator
- Posts : 449
Join date : 2012-03-16
Age : 26
Location : United States
Humor : Why are you reading this?
Re: Attention, fellow active users.
Mechasaur wrote:keyholes and red flagpoles are alternate exits that are essential for making secret exits. Be sure they are hidden well. As for the world map, be sure to put in the alternate path on the level that has a secret exit (make sure you have room in your world map otherwise you have to make room) and it isn't shown when testing the map until you find the secret exit on that level.
Is there a way to config where the secret exit leads? like, if you end the level with the secret exit you can go one way in an alternate path instead of the main path.
Re: Attention, fellow active users.
yes
_________________
http://38.media.tumblr.com/8e2658c673b3567f2b532e70c65d8f9d/tumblr_inline_o20dl5BImB1qakmif_540.gif
weeb trash
project.exe was not found? try searching another term
Mechasaur- Moderator
- Posts : 449
Join date : 2012-03-16
Age : 26
Location : United States
Humor : Why are you reading this?
Re: Attention, fellow active users.
like this for example
_________________
http://38.media.tumblr.com/8e2658c673b3567f2b532e70c65d8f9d/tumblr_inline_o20dl5BImB1qakmif_540.gif
weeb trash
project.exe was not found? try searching another term
Mechasaur- Moderator
- Posts : 449
Join date : 2012-03-16
Age : 26
Location : United States
Humor : Why are you reading this?
Re: Attention, fellow active users.
Mechasaur wrote:
like this for example
Oh my goodness! thank you kindly, your help is greatly appreciated, you totally are getting in the credits for your technical help
Re: Attention, fellow active users.
no problem
let me know if there's anything else
let me know if there's anything else
_________________
http://38.media.tumblr.com/8e2658c673b3567f2b532e70c65d8f9d/tumblr_inline_o20dl5BImB1qakmif_540.gif
weeb trash
project.exe was not found? try searching another term
Mechasaur- Moderator
- Posts : 449
Join date : 2012-03-16
Age : 26
Location : United States
Humor : Why are you reading this?
Re: Attention, fellow active users.
you can also place levels, bonuses, and battles (hammer bros, doomships) in the hidden areas of the overworld. the hidden area will be revealed only as far as where the hidden level/bonus/battle is placed. If you want the hidden path to continue, there must be a "secret exit" in that hidden level as well, OR have it be accessed from the other end of the path, with a secret exit in a level, bros battle, toad house, etc. You can also have paths that are hidden, but the level, bros battle, pipe, etc. is visible but not accessible until the hidden path is unlocked, this way the player knows there is a secret to be found.
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