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Mario Builder V11 is OUT!

Sat Jan 14, 2012 6:24 am by Pixel Turtle

Mario Builder V11 -

-Many kinds of enemies can be placed ontop of a pipe opening. This will cause them to continually spawn from that pipe.
-Added an invisible text block
-Added the pink piranha plant by Alju5 through the engine challenge
-Added the ice bro by lukasmah through the engine challenge
-Added Ice bro to the overworld
-Boom Boom and Koopalings must take multiple shots …

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[RESOLVED]

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[RESOLVED]

Post  Tylernal2 on Mon Apr 04, 2016 12:02 pm

Not sure if the custom music has anything to do with it. Even when I removed it, it still didn't work.


Last edited by Tylernal2 on Thu Apr 07, 2016 2:35 pm; edited 1 time in total (Reason for editing : resolved)

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Re: [RESOLVED]

Post  MBProductions on Thu Apr 07, 2016 7:36 am

Well, the problem is.. there probably isn't. When you make a game in Advanced Mode, to enter a level or make it so you can exit a warp pipe, you have to press the button that says "LINK", select one of the highlighted materials, select the area you want to be sent, then ender that areas' ID. Then you can enter it successfully
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Double checked, things are still linked.

Post  Tylernal2 on Thu Apr 07, 2016 1:20 pm

MBProductions wrote:Well, the problem is.. there probably isn't. When you make a game in Advanced Mode, to enter a level or make it so you can exit a warp pipe, you have to press the button that says "LINK", select one of the highlighted materials, select the area you want to be sent, then ender that areas' ID. Then you can enter it successfully
Everything's linked. Still doesn't work. I'll try splitting it into 2 seperate levels.

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Re: [RESOLVED]

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