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Mario Builder V11 is OUT!

Sat Jan 14, 2012 6:24 am by Pixel Turtle

Mario Builder V11 -

-Many kinds of enemies can be placed ontop of a pipe opening. This will cause them to continually spawn from that pipe.
-Added an invisible text block
-Added the pink piranha plant by Alju5 through the engine challenge
-Added the ice bro by lukasmah through the engine challenge
-Added Ice bro to the overworld
-Boom Boom and Koopalings must take multiple shots …

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Blurry Mario Bros. (Unfinished)

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Blurry Mario Bros. (Unfinished)

Post  blurrytoad on Sat Aug 26, 2017 7:54 pm


After for being dormant for 9 months I have decided to have another shot a creating a Mario Builder Game, which combines all my previous short or unfinished products into something polished and playable while getting rid of some poor design. With this game I hope I can put an interesting spin on old level tropes and make some of my own. This game already has a large chunk of it already done. This game features 12 worlds with 62+ levels total.

Story:
Bowser yet again kidnaps Peach and Mario runs to her castle to gather intel on where Bowser went. There, Mario runs into Blurrytoad and the duo travel through 8 worlds to find the 7 lost Mushroom Retainers. You'll have to find all 7 Mushroom Retainers from Worlds 2-8 to unklock the final world. To rescue a Mushroom Retainer you must find a secret exit in each world. They will each provide essential information to yoou.

This game includes levels from:


World Maps:


Level Listings:


Videos:
Since there's no way to embed a playlist, here's a link to 21 level videos!
https://www.youtube.com/playlist?list=PLFEWUT7r1TXG4T4U21ixDCUOhQtLJqPCF
New + Revamped Videos:


Demos:
Mono Desert (Sandbox File):
mediafire.com file/fgjrd3in12vjr8p/Mono%20Desert.zip
Icy Lava Ride (Sandbox File):
mediafire.com file/xtf9fcoxituf5dc/Icy%20Lava%20Ride.zip

Expect a larger demo soon...


Last edited by blurrytoad on Wed Oct 18, 2017 6:50 pm; edited 4 times in total
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Re: Blurry Mario Bros. (Unfinished)

Post  MarioLuigiNabbitTrio on Sun Aug 27, 2017 12:33 am

Nice! Also how did you get blargh! I can't find him. Very Happy
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Re: Blurry Mario Bros. (Unfinished)

Post  MarioLuigiNabbitTrio on Sun Aug 27, 2017 4:39 am

Also it's great to know someone is actually talking! No has talked for awhile! Very Happy Very Happy Very Happy
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Re: Blurry Mario Bros. (Unfinished)

Post  blurrytoad on Sun Aug 27, 2017 9:28 am

MarioLuigiNabbitTrio wrote:Nice! Also how did you get blargh! I can't find him. Very Happy
You can find Blargh under hazards.
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Re: Blurry Mario Bros. (Unfinished)

Post  MarioLuigiNabbitTrio on Sun Aug 27, 2017 1:39 pm

thanks! can't wait to see the finished game! I'm going to play it! Very Happy
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Re: Blurry Mario Bros. (Unfinished)

Post  Alju5 on Tue Aug 29, 2017 5:17 am

I don't say anything bad about your project. But at the end of the video I noticed a delay of loading that brought the Mario Builder editing mode visible. There I saw that you have marked all solid areas with invisible solid objects. You don't have to mark all the ground with an invisible objects because you cannot reach everywhere anyways in the game. Mark only the area where those must block Mario and feel free to leave the rest unmarked because all placed objects means more size and loading and processing time of your files. Smile Invisible objects are however, just for defining custom tilesets where exactly do you want to block Mario. Smile

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Re: Blurry Mario Bros. (Unfinished)

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