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Cleaning progress to the forums has been made!
Tue Mar 14, 2023 7:38 am by Alju5
Hello!
I am one of the administrators here. Maybe any of you has noticed that Mario Builder forums lose the number of registered members. This is because there were a lot of users who just spammed the space just by registering and not visiting the forums after that even for years now if at all. There were also a lot of not yet accepted members so as an administrator I felt too undisciplined …
I am one of the administrators here. Maybe any of you has noticed that Mario Builder forums lose the number of registered members. This is because there were a lot of users who just spammed the space just by registering and not visiting the forums after that even for years now if at all. There were also a lot of not yet accepted members so as an administrator I felt too undisciplined …
Comments: 0
Platform Builder forums
Sat Jun 09, 2018 9:15 pm by Alju5
Dear members! I am not active with Mario Builder nor it's forums anymore although I still view some activity here sometimes. This is because of the need to choose some activities from all ones in ridiculously limited time. Good things are that I spend more time on something that has been created by the same creator as for Mario Builder. This is Platform Builder and it's own forum.
To be all …
To be all …
Comments: 0
Mario Builder V11 is OUT!
Sat Jan 14, 2012 6:24 am by Pixel Turtle
Mario Builder V11 -
-Many kinds of enemies can be placed ontop of a pipe opening. This will cause them to continually spawn from that pipe.
-Added an invisible text block
-Added the pink piranha plant by Alju5 through the engine challenge
-Added the ice bro by lukasmah through the engine challenge
-Added Ice bro to the overworld
-Boom Boom and Koopalings must take multiple shots …
-Many kinds of enemies can be placed ontop of a pipe opening. This will cause them to continually spawn from that pipe.
-Added an invisible text block
-Added the pink piranha plant by Alju5 through the engine challenge
-Added the ice bro by lukasmah through the engine challenge
-Added Ice bro to the overworld
-Boom Boom and Koopalings must take multiple shots …
Comments: 0
Introduction to the "Lost World" Project
Page 1 of 1
Introduction to the "Lost World" Project
Hey there everyone!
I started a new project.
The reason behind this new project is because I realized I was too ambitious for SMB:T.E.A. but with this new project I should get back to the swing of things.
So to start off this project was inspired by Sonic Lost World, sounds crazy but the plan for this project is to feature:
4 Worlds
Over 32 levels
With Sonic styled level design
I know that some of you are thinking "Why? but the levels will be full of baddies and of course are going to be fun.
P.S. So with that being said can someone make a Sonic Lost World Map tileset? It would be appreciated.
Along with that I have not abandoned the SMB:T.E.A. project but I might give it a new code of paint, with new levels.
I will post some screenshots up later in the week. Keep on Building!
I started a new project.
The reason behind this new project is because I realized I was too ambitious for SMB:T.E.A. but with this new project I should get back to the swing of things.
So to start off this project was inspired by Sonic Lost World, sounds crazy but the plan for this project is to feature:
4 Worlds
Over 32 levels
With Sonic styled level design
I know that some of you are thinking "Why? but the levels will be full of baddies and of course are going to be fun.
P.S. So with that being said can someone make a Sonic Lost World Map tileset? It would be appreciated.
Along with that I have not abandoned the SMB:T.E.A. project but I might give it a new code of paint, with new levels.
I will post some screenshots up later in the week. Keep on Building!
GoldenMarioMak3r- Member
- Posts : 30
Join date : 2017-06-25
Location : Mushroom Kingdom
Humor : Let`s A GO!
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» Super Mario Bros. 3: The Lost Levels
» My first project
» World Menu&World Scroll Glitch
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» Super Mario Bros. 3: The Lost Levels
Page 1 of 1
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