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Cleaning progress to the forums has been made!
Tue Mar 14, 2023 7:38 am by Alju5
Hello!
I am one of the administrators here. Maybe any of you has noticed that Mario Builder forums lose the number of registered members. This is because there were a lot of users who just spammed the space just by registering and not visiting the forums after that even for years now if at all. There were also a lot of not yet accepted members so as an administrator I felt too undisciplined …
I am one of the administrators here. Maybe any of you has noticed that Mario Builder forums lose the number of registered members. This is because there were a lot of users who just spammed the space just by registering and not visiting the forums after that even for years now if at all. There were also a lot of not yet accepted members so as an administrator I felt too undisciplined …
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Platform Builder forums
Sat Jun 09, 2018 9:15 pm by Alju5
Dear members! I am not active with Mario Builder nor it's forums anymore although I still view some activity here sometimes. This is because of the need to choose some activities from all ones in ridiculously limited time. Good things are that I spend more time on something that has been created by the same creator as for Mario Builder. This is Platform Builder and it's own forum.
To be all …
To be all …
Comments: 0
Mario Builder V11 is OUT!
Sat Jan 14, 2012 6:24 am by Pixel Turtle
Mario Builder V11 -
-Many kinds of enemies can be placed ontop of a pipe opening. This will cause them to continually spawn from that pipe.
-Added an invisible text block
-Added the pink piranha plant by Alju5 through the engine challenge
-Added the ice bro by lukasmah through the engine challenge
-Added Ice bro to the overworld
-Boom Boom and Koopalings must take multiple shots …
-Many kinds of enemies can be placed ontop of a pipe opening. This will cause them to continually spawn from that pipe.
-Added an invisible text block
-Added the pink piranha plant by Alju5 through the engine challenge
-Added the ice bro by lukasmah through the engine challenge
-Added Ice bro to the overworld
-Boom Boom and Koopalings must take multiple shots …
Comments: 0
New Features for Mario Builder (Ideas)
+11
*King_Boo*
RCB
Yohser
johnnythebold
TonicHedgefox
trynu78
yahav135
Mechasaur
Blazeknight
nradoto
TheGreatMarioFan1997
15 posters
Page 1 of 1
New Features for Mario Builder (Ideas)
Any ideas for any additional items, enemies, tiles, etc. can be posted in this topic.
SOME additional stuff that I think should be added to Mario Builder are:
Red Coins
Flying Helmet Item
Gold Flower (New Super Mario Bros. 2)
Super Acorn (New Super Mario Bros. U)
Any other Mario objects, that have been featured in at least one Mario game, can most delightfully be added to this forum.
Thanks!
-TheGreatMarioFan1997
SOME additional stuff that I think should be added to Mario Builder are:
Red Coins
Flying Helmet Item
Gold Flower (New Super Mario Bros. 2)
Super Acorn (New Super Mario Bros. U)
Any other Mario objects, that have been featured in at least one Mario game, can most delightfully be added to this forum.
Thanks!
-TheGreatMarioFan1997
TheGreatMarioFan1997- Member
- Posts : 1
Join date : 2013-01-05
Re: New Features for Mario Builder (Ideas)
We already do have one topic that is about new stuff to add in Mario builder,but I guess one of the things i would like the most is that you can put scenery on secret exit paths,and that when you unlock the path the scenery disappears,also a different texture for the levels that have 2 exits in them.
Re: New Features for Mario Builder (Ideas)
You can add these:
1. Giant spiny, buzzy beetle and drybones
2. Giantspikerod and Brownthudder
3. Amps and Fireenemy for net
4. Bowser Junior Koopa
5. Iceleaf mario powerup
6. Ninja Suit Mario
1. Giant spiny, buzzy beetle and drybones
2. Giantspikerod and Brownthudder
3. Amps and Fireenemy for net
4. Bowser Junior Koopa
5. Iceleaf mario powerup
6. Ninja Suit Mario
Blazeknight- Member
- Posts : 4
Join date : 2013-02-08
Re: New Features for Mario Builder (Ideas)
nsmb wii spike pillars smb3 styled
smb3 boss bass
smb3 angry sun
nsmbwii homing bullet bill smb3 styled
nsmb ds castle tileset
smb3 boss bass
smb3 angry sun
nsmbwii homing bullet bill smb3 styled
nsmb ds castle tileset
Last edited by Mechasaur on Sat Sep 07, 2013 6:41 am; edited 1 time in total
Mechasaur- Moderator
- Posts : 450
Join date : 2012-03-16
Age : 27
Location : United States
Humor : Why are you reading this?
Re: New Features for Mario Builder (Ideas)
big jumps luigi.
yahav135- Member
- Posts : 10
Join date : 2012-09-22
Suggestion about bug-sih
Hey there, im making a mario game (duh!) and when i prove it and i go for the secret exit in certain level. But now i can go on the secret level (blue palace) and i can go on the normal level exit!!! what was the idea to make a secret and a normal exit?
That is my suggestion, the secret exit only can let you pass to the secret level, not the normal.
Another one.
In my third level i make some puzzle, you grave a p-swith and go through a pipe and you press it (incredible, i know), but when i prove it, i go through the pipe with the p-switch and i spawn whitout it!!!!
My other suggestion is to fixed this.
Thank you and sorry my bad english
That is my suggestion, the secret exit only can let you pass to the secret level, not the normal.
Another one.
In my third level i make some puzzle, you grave a p-swith and go through a pipe and you press it (incredible, i know), but when i prove it, i go through the pipe with the p-switch and i spawn whitout it!!!!
My other suggestion is to fixed this.
Thank you and sorry my bad english
trynu78- Member
- Posts : 2
Join date : 2013-02-28
Re: New Features for Mario Builder (Ideas)
Nice Ideas! I Have My Ideas Too!
(1) P-Switch Pipe (Colored Cyan To Match The P-Switch And P-Switch Door.)
(2) Change Character Door, Pipe. (Happens In Standard And Advanced)
(3) Red Goomba/Mad Goomba (Runs Faster Than A Normal Goomba)
(4) Gold Flower (NSMB2)
(5) Iceleaf (Like The Fireleaf But Throws Ice)
(6) Iceflower Look To The One In NSBW Wii.
(7) Text Tiles
(8 ) Signs
(1) P-Switch Pipe (Colored Cyan To Match The P-Switch And P-Switch Door.)
(2) Change Character Door, Pipe. (Happens In Standard And Advanced)
(3) Red Goomba/Mad Goomba (Runs Faster Than A Normal Goomba)
(4) Gold Flower (NSMB2)
(5) Iceleaf (Like The Fireleaf But Throws Ice)
(6) Iceflower Look To The One In NSBW Wii.
(7) Text Tiles
(8 ) Signs
TonicHedgefox- Member
- Posts : 4
Join date : 2013-03-09
Age : 23
Location : United Kingdom, Stotfold
Humor : Happy, In The Age Of 8 For Real...
Re: New Features for Mario Builder (Ideas)
Remember these arrow bars from SMB3? A white aoutline of the same bar would appear and take you on. There was even one with a ! mark that allowed you to switch directions as you jumped
Red coins would be great too, and a way to select the item they spawn after you've grabbed em all.
Red coins would be great too, and a way to select the item they spawn after you've grabbed em all.
Re: New Features for Mario Builder (Ideas)
trynu78 wrote:Hey there, im making a mario game (duh!) and when i prove it and i go for the secret exit in certain level. But now i can go on the secret level (blue palace) and i can go on the normal level exit!!! what was the idea to make a secret and a normal exit?
That is my suggestion, the secret exit only can let you pass to the secret level, not the normal.
Another one.
In my third level i make some puzzle, you grave a p-swith and go through a pipe and you press it (incredible, i know), but when i prove it, i go through the pipe with the p-switch and i spawn whitout it!!!!
My other suggestion is to fixed this.
Thank you and sorry my bad english
You can fix that on your settings in the title screen. Theres a checkbox that allows you to visit levels more than once.
Yohser- Member
- Posts : 17
Join date : 2013-07-11
IDEAZ!!!!!!
I have some ideas:
Buzzy Shell Powerup(You can go up walls while in shell)
Parabone(Enemy)
Gold Springs in Bubbles
Green Blooper(Enemy,looks like a regular blooper,green,moves faster)
Thats it so far...
Buzzy Shell Powerup(You can go up walls while in shell)
Parabone(Enemy)
Gold Springs in Bubbles
Green Blooper(Enemy,looks like a regular blooper,green,moves faster)
Thats it so far...
RCB- Member
- Posts : 5
Join date : 2013-09-06
Location : Xjinia
Humor : BUT WHAT DO YOU CARE?!
Re: New Features for Mario Builder (Ideas)
Ideas:
1. Super Mario World style overworld options
2. Cape Mario powerup
3. Hand Traps from SMB3
4. SMB1 style Bowser Battle
5. SMW style Bowser Battle
7. Wart
8. Birdo
9. New payable Characters: Peach, Toad, Wario
10. overworld music used as level music and vise-versa
11. From the Super Mario Wiki "If Mario or Luigi failed to conquer an Airship, it would fly away to another location on the world map. However, if the Airship was weighed down by an Anchor, it would be unable to do so. After the Magic Wand is secured, the airship vanishes, and Mario falls down into the castle and gives the scepter back to the King." This should be an option.
12. more SML stuff
13. Fix all the glitches!
14.Those items from SMB3 that you use only in the overworld (such as the Warp Whistle or the Hammer)
15.Airships
16.Toad Suit powerup
17.New Enemies: Fighter Fly, Fire Chomp, Sidestepper, Shellcrawler, Buster Bettle, Para-Beetle, Angry Sun
18. Multiplayer
19. Going to the start and triggering a battle
20. Quicksand Levels
21. Can this game include a KIRBY BUILDER too?
1. Super Mario World style overworld options
2. Cape Mario powerup
3. Hand Traps from SMB3
4. SMB1 style Bowser Battle
5. SMW style Bowser Battle
7. Wart
8. Birdo
9. New payable Characters: Peach, Toad, Wario
10. overworld music used as level music and vise-versa
11. From the Super Mario Wiki "If Mario or Luigi failed to conquer an Airship, it would fly away to another location on the world map. However, if the Airship was weighed down by an Anchor, it would be unable to do so. After the Magic Wand is secured, the airship vanishes, and Mario falls down into the castle and gives the scepter back to the King." This should be an option.
12. more SML stuff
13. Fix all the glitches!
14.Those items from SMB3 that you use only in the overworld (such as the Warp Whistle or the Hammer)
15.Airships
16.Toad Suit powerup
17.New Enemies: Fighter Fly, Fire Chomp, Sidestepper, Shellcrawler, Buster Bettle, Para-Beetle, Angry Sun
18. Multiplayer
19. Going to the start and triggering a battle
20. Quicksand Levels
21. Can this game include a KIRBY BUILDER too?
Last edited by *King_Boo* on Wed Jan 15, 2014 7:00 am; edited 2 times in total
*King_Boo*- Member
- Posts : 27
Join date : 2014-01-13
Age : 29
Humor : LOL LIMEWIRE!
Re: New Features for Mario Builder (Ideas)
*King_Boo* wrote:Ideas:
1. Super Mario World style overworld options
2. Cape Mario powerup
3. Hand Traps from SMB3
4. SMB1 style Bowser Battle
5. SMW style Bowser Battle
7. Wart
8. Birdo
9. New payable Characters: Peach, Toad, Wario
10. overworld music used as level music and vise-versa
11. From the Super Mario Wiki "If Mario or Luigi failed to conquer an Airship, it would fly away to another location on the world map. However, if the Airship was weighed down by an Anchor, it would be unable to do so. After the Magic Wand is secured, the airship vanishes, and Mario falls down into the castle and gives the scepter back to the King." This should be an option.
12. more SML stuff
13. Fix all the glitches!
14.Those items from SMB3 that you use only in the overworld (such as the Warp Whistle or the Hammer)
15.Airships
16.Toad Suit powerup
17.New Enemies: Fighter Fly, Fireball, Sidestepper, Shellcrawler, Buster Bettle, Para-Beetle, Angry Sun
18. Multiplayer
19. Going to the start and triggering a battle
20. Quicksand Levels
21. Can this game include a KIRBY BUILDER too?
"fireball" don't you mean Fire Chomp?
Mechasaur- Moderator
- Posts : 450
Join date : 2012-03-16
Age : 27
Location : United States
Humor : Why are you reading this?
Re: New Features for Mario Builder (Ideas)
Oops! Fixed it!Mechasaur wrote:*King_Boo* wrote:Ideas:
1. Super Mario World style overworld options
2. Cape Mario powerup
3. Hand Traps from SMB3
4. SMB1 style Bowser Battle
5. SMW style Bowser Battle
7. Wart
8. Birdo
9. New payable Characters: Peach, Toad, Wario
10. overworld music used as level music and vise-versa
11. From the Super Mario Wiki "If Mario or Luigi failed to conquer an Airship, it would fly away to another location on the world map. However, if the Airship was weighed down by an Anchor, it would be unable to do so. After the Magic Wand is secured, the airship vanishes, and Mario falls down into the castle and gives the scepter back to the King." This should be an option.
12. more SML stuff
13. Fix all the glitches!
14.Those items from SMB3 that you use only in the overworld (such as the Warp Whistle or the Hammer)
15.Airships
16.Toad Suit powerup
17.New Enemies: Fighter Fly, Fireball, Sidestepper, Shellcrawler, Buster Bettle, Para-Beetle, Angry Sun
18. Multiplayer
19. Going to the start and triggering a battle
20. Quicksand Levels
21. Can this game include a KIRBY BUILDER too?
"fireball" don't you mean Fire Chomp?
*King_Boo*- Member
- Posts : 27
Join date : 2014-01-13
Age : 29
Humor : LOL LIMEWIRE!
Re: New Features for Mario Builder (Ideas)
I second this, although number 21 is probably not going to happen.*King_Boo* wrote:Ideas:
1. Super Mario World style overworld options
2. Cape Mario powerup
3. Hand Traps from SMB3
4. SMB1 style Bowser Battle
5. SMW style Bowser Battle
7. Wart
8. Birdo
9. New payable Characters: Peach, Toad, Wario
10. overworld music used as level music and vise-versa
11. From the Super Mario Wiki "If Mario or Luigi failed to conquer an Airship, it would fly away to another location on the world map. However, if the Airship was weighed down by an Anchor, it would be unable to do so. After the Magic Wand is secured, the airship vanishes, and Mario falls down into the castle and gives the scepter back to the King." This should be an option.
12. more SML stuff
13. Fix all the glitches!
14.Those items from SMB3 that you use only in the overworld (such as the Warp Whistle or the Hammer)
15.Airships
16.Toad Suit powerup
17.New Enemies: Fighter Fly, Fire Chomp, Sidestepper, Shellcrawler, Buster Bettle, Para-Beetle, Angry Sun
18. Multiplayer
19. Going to the start and triggering a battle
20. Quicksand Levels
21. Can this game include a KIRBY BUILDER too?
MightyMerlinStyle- Member
- Posts : 61
Join date : 2015-06-21
Location : Chocolate Island
Humor : Everything is only a game. Until you lose the game.
Things we need
1 - An option to change the speed of autoscroll
2 - An option to make the level underwater (Only available when there's a custom background in your level)
3 - SMB1 Underwater tiles
4 - Quicksand
5 - Other characters
7 - SMB2 vertical scrolling
8 - An option to prevent the camera from going left
9 - Warp potion
10 - Disable overworld
11 (What most people want) - SMB2 tiles
12 - Change the look of the player by game theme
13 - Title screen music instead of level music for title screen
14 - Custom animated tiles
15 - SMW2 tiles
16 - Element flower (Fire and ice flowers together), Ice leaf (Leaf and ice flower together), Element leaf (Ice and fire leaves together), Stonooki suit (Become a statue by spin jumping for a limited amount of time), Bedooki suit (Become a statue by spin jumping for an unlimited amount of time), SMB2 mushroom,
2 - An option to make the level underwater (Only available when there's a custom background in your level)
3 - SMB1 Underwater tiles
4 - Quicksand
5 - Other characters
- Character's I'd like:
- Toad, Peach, Yellow Toad, Blue Toad, Green Toad, Link (Acts same as from SMBX), Baby Mario, Baby Luigi
7 - SMB2 vertical scrolling
8 - An option to prevent the camera from going left
9 - Warp potion
10 - Disable overworld
11 (What most people want) - SMB2 tiles
12 - Change the look of the player by game theme
13 - Title screen music instead of level music for title screen
14 - Custom animated tiles
15 - SMW2 tiles
16 - Element flower (Fire and ice flowers together), Ice leaf (Leaf and ice flower together), Element leaf (Ice and fire leaves together), Stonooki suit (Become a statue by spin jumping for a limited amount of time), Bedooki suit (Become a statue by spin jumping for an unlimited amount of time), SMB2 mushroom,
- Enemy shrooms:
- Goomba shroom Koopa shroom Hammer shroom Boo shroom Boom shroom Dry shroom Cheep shroom and Blooper shroom (Disguises limited to Goombas, Koopa troopas, Hammer bro, Boo, Boom Boom, Dry bones, Cheep cheep and Blooper)
- My secret meme which is no longer one:
- "Remember, we're driving a proper rolling fortress!" -From the ad Lego city: Brick Boss part 1
Owengren- Member
- Posts : 36
Join date : 2017-04-16
Workarounds
TonicHedgefox wrote:Nice Ideas! I Have My Ideas Too!
(1) P-Switch Pipe (Colored Cyan To Match The P-Switch And P-Switch Door.)
(2) Change Character Door, Pipe. (Happens In Standard And Advanced)
(3) Red Goomba/Mad Goomba (Runs Faster Than A Normal Goomba)
(4) Gold Flower (NSMB2)
(5) Iceleaf (Like The Fireleaf But Throws Ice)
(6) Iceflower Look To The One In NSBW Wii.
(7) Text Tiles
(8 ) Signs
1 - You could do a pipe / door for an entry to a room with ONLY a p-switch and an exit door / pipe
2 - Impossible
3 - Impossible
4 - There already is but it acts the same as a fire flower.
5 - Impossible
6 - Already in
7 - Use a gfx somewhere in this fourm
8 - Impossible
Owengren- Member
- Posts : 36
Join date : 2017-04-16
Re: New Features for Mario Builder (Ideas)
@Mechasaur (AKA Sekibanki)
Is that what you want ?
Is that what you want ?
Dr. Axel- Member
- Posts : 67
Join date : 2016-12-27
Age : 26
Location : Somewhere in France
Humor : Always happy !
Dr. Axel- Member
- Posts : 67
Join date : 2016-12-27
Age : 26
Location : Somewhere in France
Humor : Always happy !
Re: New Features for Mario Builder (Ideas)
I would like more yoshis a rideable birdo multiplayer more power ups more play able characters or to upload sprites for a playable character and to make your on enemies! I also would like bowser jr. a clown car and bigger forms of bowser! don't forget dry bowser!
Last edited by MarioLuigiNabbitTrio on Fri Jul 21, 2017 11:25 am; edited 1 time in total (Reason for editing : additional thoughts)
MarioLuigiNabbitTrio- Member
- Posts : 101
Join date : 2017-07-21
Re: New Features for Mario Builder (Ideas)
Dr axel this is not a topic for graphics.
Owengren- Member
- Posts : 36
Join date : 2017-04-16
Re: New Features for Mario Builder (Ideas)
I would also like boohemoth
MarioLuigiNabbitTrio- Member
- Posts : 101
Join date : 2017-07-21
Re: New Features for Mario Builder (Ideas)
Dr. Axel wrote:
wrong topic but thanks for the tileset anyway
Mechasaur- Moderator
- Posts : 450
Join date : 2012-03-16
Age : 27
Location : United States
Humor : Why are you reading this?
Similar topics
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» Ideas for mario builder
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