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Cleaning progress to the forums has been made!
Tue Mar 14, 2023 7:38 am by Alju5
Hello!
I am one of the administrators here. Maybe any of you has noticed that Mario Builder forums lose the number of registered members. This is because there were a lot of users who just spammed the space just by registering and not visiting the forums after that even for years now if at all. There were also a lot of not yet accepted members so as an administrator I felt too undisciplined …
I am one of the administrators here. Maybe any of you has noticed that Mario Builder forums lose the number of registered members. This is because there were a lot of users who just spammed the space just by registering and not visiting the forums after that even for years now if at all. There were also a lot of not yet accepted members so as an administrator I felt too undisciplined …
Comments: 0
Platform Builder forums
Sat Jun 09, 2018 9:15 pm by Alju5
Dear members! I am not active with Mario Builder nor it's forums anymore although I still view some activity here sometimes. This is because of the need to choose some activities from all ones in ridiculously limited time. Good things are that I spend more time on something that has been created by the same creator as for Mario Builder. This is Platform Builder and it's own forum.
To be all …
To be all …
Comments: 0
Mario Builder V11 is OUT!
Sat Jan 14, 2012 6:24 am by Pixel Turtle
Mario Builder V11 -
-Many kinds of enemies can be placed ontop of a pipe opening. This will cause them to continually spawn from that pipe.
-Added an invisible text block
-Added the pink piranha plant by Alju5 through the engine challenge
-Added the ice bro by lukasmah through the engine challenge
-Added Ice bro to the overworld
-Boom Boom and Koopalings must take multiple shots …
-Many kinds of enemies can be placed ontop of a pipe opening. This will cause them to continually spawn from that pipe.
-Added an invisible text block
-Added the pink piranha plant by Alju5 through the engine challenge
-Added the ice bro by lukasmah through the engine challenge
-Added Ice bro to the overworld
-Boom Boom and Koopalings must take multiple shots …
Comments: 0
[RESOLVED]
2 posters
Page 1 of 1
[RESOLVED]
Not sure if the custom music has anything to do with it. Even when I removed it, it still didn't work.
Last edited by Tylernal2 on Thu Apr 07, 2016 2:35 pm; edited 1 time in total (Reason for editing : resolved)
Tylernal2- Member
- Posts : 5
Join date : 2016-04-04
Age : 22
Location : Arizona
Humor : Puns and Dark humor
Re: [RESOLVED]
Well, the problem is.. there probably isn't. When you make a game in Advanced Mode, to enter a level or make it so you can exit a warp pipe, you have to press the button that says "LINK", select one of the highlighted materials, select the area you want to be sent, then ender that areas' ID. Then you can enter it successfully
MBProductions- Member
- Posts : 48
Join date : 2016-02-08
Location : Inkopolis
Humor : yeah
Double checked, things are still linked.
Everything's linked. Still doesn't work. I'll try splitting it into 2 seperate levels.MBProductions wrote:Well, the problem is.. there probably isn't. When you make a game in Advanced Mode, to enter a level or make it so you can exit a warp pipe, you have to press the button that says "LINK", select one of the highlighted materials, select the area you want to be sent, then ender that areas' ID. Then you can enter it successfully
Tylernal2- Member
- Posts : 5
Join date : 2016-04-04
Age : 22
Location : Arizona
Humor : Puns and Dark humor
Page 1 of 1
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