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Cleaning progress to the forums has been made!
Tue Mar 14, 2023 7:38 am by Alju5
Hello!
I am one of the administrators here. Maybe any of you has noticed that Mario Builder forums lose the number of registered members. This is because there were a lot of users who just spammed the space just by registering and not visiting the forums after that even for years now if at all. There were also a lot of not yet accepted members so as an administrator I felt too undisciplined …
I am one of the administrators here. Maybe any of you has noticed that Mario Builder forums lose the number of registered members. This is because there were a lot of users who just spammed the space just by registering and not visiting the forums after that even for years now if at all. There were also a lot of not yet accepted members so as an administrator I felt too undisciplined …
Comments: 0
Platform Builder forums
Sat Jun 09, 2018 9:15 pm by Alju5
Dear members! I am not active with Mario Builder nor it's forums anymore although I still view some activity here sometimes. This is because of the need to choose some activities from all ones in ridiculously limited time. Good things are that I spend more time on something that has been created by the same creator as for Mario Builder. This is Platform Builder and it's own forum.
To be all …
To be all …
Comments: 0
Mario Builder V11 is OUT!
Sat Jan 14, 2012 6:24 am by Pixel Turtle
Mario Builder V11 -
-Many kinds of enemies can be placed ontop of a pipe opening. This will cause them to continually spawn from that pipe.
-Added an invisible text block
-Added the pink piranha plant by Alju5 through the engine challenge
-Added the ice bro by lukasmah through the engine challenge
-Added Ice bro to the overworld
-Boom Boom and Koopalings must take multiple shots …
-Many kinds of enemies can be placed ontop of a pipe opening. This will cause them to continually spawn from that pipe.
-Added an invisible text block
-Added the pink piranha plant by Alju5 through the engine challenge
-Added the ice bro by lukasmah through the engine challenge
-Added Ice bro to the overworld
-Boom Boom and Koopalings must take multiple shots …
Comments: 0
SMW: SE (11/100 exits completed)
4 posters
Page 1 of 1
SMW: SE (11/100 exits completed)
Welcome!
A project creator fangame!
Contains 100 fully exits.
Release: December 28th, 2013
Demos:
Demo 1.0: Download Now!
I might complete all levels and worlds before the release!!
Progress: 11%
World 1: Grassy Plains 100% Complete!
World 2: Cave Strange
World 3: Seaside Harbor
World 4: Arctic Mountains
World 5: Sahara Desert
World 6: Cloudy Heights
World 7: Forest Treachers
World 8: Bowser's Dark
World 9: Star Road
World 10: Space World
Screenshots:
Main Album
Album Screens
EDIT: Updated album screens link!
I expected Demo 2 until April 2013
A project creator fangame!
Contains 100 fully exits.
Release: December 28th, 2013
Demos:
Demo 1.0: Download Now!
I might complete all levels and worlds before the release!!
Progress: 11%
World 1: Grassy Plains 100% Complete!
World 2: Cave Strange
World 3: Seaside Harbor
World 4: Arctic Mountains
World 5: Sahara Desert
World 6: Cloudy Heights
World 7: Forest Treachers
World 8: Bowser's Dark
World 9: Star Road
World 10: Space World
Screenshots:
Main Album
Album Screens
EDIT: Updated album screens link!
I expected Demo 2 until April 2013
Re: SMW: SE (11/100 exits completed)
Looks really nice, keep up the work, and not that I have anything against it but work on your grammar a bit as well, just saying.
Re: SMW: SE (11/100 exits completed)
looks nice and can I has SMW castle tileset?
Mechasaur- Moderator
- Posts : 450
Join date : 2012-03-16
Age : 27
Location : United States
Humor : Why are you reading this?
Re: SMW: SE (11/100 exits completed)
Not bad looks real nice.
Zac123- Member
- Posts : 8
Join date : 2012-07-05
Age : 57
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