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Cleaning progress to the forums has been made!
Tue Mar 14, 2023 7:38 am by Alju5
Hello!
I am one of the administrators here. Maybe any of you has noticed that Mario Builder forums lose the number of registered members. This is because there were a lot of users who just spammed the space just by registering and not visiting the forums after that even for years now if at all. There were also a lot of not yet accepted members so as an administrator I felt too undisciplined …
I am one of the administrators here. Maybe any of you has noticed that Mario Builder forums lose the number of registered members. This is because there were a lot of users who just spammed the space just by registering and not visiting the forums after that even for years now if at all. There were also a lot of not yet accepted members so as an administrator I felt too undisciplined …
Comments: 0
Platform Builder forums
Sat Jun 09, 2018 9:15 pm by Alju5
Dear members! I am not active with Mario Builder nor it's forums anymore although I still view some activity here sometimes. This is because of the need to choose some activities from all ones in ridiculously limited time. Good things are that I spend more time on something that has been created by the same creator as for Mario Builder. This is Platform Builder and it's own forum.
To be all …
To be all …
Comments: 0
Mario Builder V11 is OUT!
Sat Jan 14, 2012 6:24 am by Pixel Turtle
Mario Builder V11 -
-Many kinds of enemies can be placed ontop of a pipe opening. This will cause them to continually spawn from that pipe.
-Added an invisible text block
-Added the pink piranha plant by Alju5 through the engine challenge
-Added the ice bro by lukasmah through the engine challenge
-Added Ice bro to the overworld
-Boom Boom and Koopalings must take multiple shots …
-Many kinds of enemies can be placed ontop of a pipe opening. This will cause them to continually spawn from that pipe.
-Added an invisible text block
-Added the pink piranha plant by Alju5 through the engine challenge
-Added the ice bro by lukasmah through the engine challenge
-Added Ice bro to the overworld
-Boom Boom and Koopalings must take multiple shots …
Comments: 0
Super Mario bros 297
2 posters
Page 1 of 1
Super Mario bros 297
Hello everyone,
I am working on Super Mario bros 297. It has 8 story worlds (7 koppalings + bowser), one bonus world (world star) and another world, which will have one long level to test your skills and a credit level after it. The story and something more about worlds will be here soon.
world 1 Mushroom plains: 100% completed
world 2 Goomba forest: 31% completed
world 3: 0% completed
...
world 7 Dark underground: 7% completed
world 8: 0% completed
world star: 0% completed
final level: 0% completed
I'm currently making a demo with some of theese levels (probably 8 of them): 2-5, 3-1, 3-3, 3-4, 4-2, 4-5, 5-2, 5-5, 6-2, 6-3, 7-3, 7-5, 8-1, 8-3, 8-5, 2-F, 4-C, 6-C or 7-C. (orange: working on, green: finished)
Thanks to:
Ting Thing for Mario builder
Hello and djrellik for their engines
Nintendo for Mario
I am working on Super Mario bros 297. It has 8 story worlds (7 koppalings + bowser), one bonus world (world star) and another world, which will have one long level to test your skills and a credit level after it. The story and something more about worlds will be here soon.
- World 1 screenshots:
Level 1-5 screenshot is missing
- Older project screenshots:
- NOTE: the levels from original one will be used in new one.
world 1 Mushroom plains: 100% completed
world 2 Goomba forest: 31% completed
world 3: 0% completed
...
world 7 Dark underground: 7% completed
world 8: 0% completed
world star: 0% completed
final level: 0% completed
I'm currently making a demo with some of theese levels (probably 8 of them): 2-5, 3-1, 3-3, 3-4, 4-2, 4-5, 5-2, 5-5, 6-2, 6-3, 7-3, 7-5, 8-1, 8-3, 8-5, 2-F, 4-C, 6-C or 7-C. (orange: working on, green: finished)
Thanks to:
Ting Thing for Mario builder
Hello and djrellik for their engines
Nintendo for Mario
Last edited by PET297 on Mon Mar 23, 2015 6:06 am; edited 5 times in total (Reason for editing : percentage/project update)
Re: Super Mario bros 297
Looks good so far.Cant wait!
BrickBlock- Member
- Posts : 55
Join date : 2014-08-02
Location : Mushroom Kindom
Humor : Wait, what am I supposed to say?
Re: Super Mario bros 297
I haven't updated the percentages for around 10 months and I have started the project over, but the levels from original one will be used in the new one.
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