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Cleaning progress to the forums has been made!

Tue Mar 14, 2023 7:38 am by Alju5

Hello!

I am one of the administrators here. Maybe any of you has noticed that Mario Builder forums lose the number of registered members. This is because there were a lot of users who just spammed the space just by registering and not visiting the forums after that even for years now if at all. There were also a lot of not yet accepted members so as an administrator I felt too undisciplined …

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Platform Builder forums

Sat Jun 09, 2018 9:15 pm by Alju5

Dear members! I am not active with Mario Builder nor it's forums anymore although I still view some activity here sometimes. This is because of the need to choose some activities from all ones in ridiculously limited time. Good things are that I spend more time on something that has been created by the same creator as for Mario Builder. This is Platform Builder and it's own forum.

To be all …

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Mario Builder V11 is OUT!

Sat Jan 14, 2012 6:24 am by Pixel Turtle

Mario Builder V11 -

-Many kinds of enemies can be placed ontop of a pipe opening. This will cause them to continually spawn from that pipe.
-Added an invisible text block
-Added the pink piranha plant by Alju5 through the engine challenge
-Added the ice bro by lukasmah through the engine challenge
-Added Ice bro to the overworld
-Boom Boom and Koopalings must take multiple shots …

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Ultra hard Mario bros. [COMPLETED]

3 posters

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Which levels have you won?

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Ultra hard Mario bros. [COMPLETED] Empty Ultra hard Mario bros. [COMPLETED]

Post  PET297 Fri Dec 19, 2014 6:33 am

I'm working on a new game called Ultra hard Mario bros. The game has 8 challengenig levels filled with difficult obcastles and is good for profesionals. You start every level as small mario and in most levels you stay small entire level.


Game is COMPLETED!!!
Demo 1: https://www.dropbox.com/s/cn4dcz4pshydoyo/Ultra%20hard%20mario%20bros%20DEMO%201.rar?dl=0
Demo 2: https://www.dropbox.com/s/cgzd2hq9alwsr8c/Ultra%20hard%20mario%20bros%20DEMO%202.rar?dl=0
Full game: https://www.dropbox.com/s/tssfee62p3x19qe/Ultra%20hard%20mario%20bros.rar?dl=0
WARNING: This game is rage-quiting! If you are impatient, you shouldn't play it.

If you find any bugs, please report them.

Credits:
Nintendo for Super Mario
Ting_Thing for mario builder
Hello and Djrellik for engines


Last edited by PET297 on Fri Feb 06, 2015 4:05 am; edited 44 times in total (Reason for editing : updating)
PET297
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Post  Mechasaur Fri Dec 19, 2014 10:34 am

did you get difficulty inspiration from me? It seems like you did considering how you made this project… Also I might use some stuff you used in this project onto mine ( ͡º ͜ʖ ͡º)

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Post  PET297 Fri Dec 19, 2014 10:33 pm

I got inspired by lots of "impossible" games but mostly from dolarluigi's SMB 2012: end of the world. When I played the third level of the demo I got inspiration for my 7th level and then got the idea of making this game.
PET297
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Post  PET297 Sat Dec 20, 2014 9:30 pm

5th level completed. The testing took me around 50 minutes and i lost over 60 lives. The demo will have 5th and 7th level and it should be completed tomorow or 22.12.2014.
PET297
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Post  nradoto Sun Dec 21, 2014 7:41 pm

PET297 wrote:The testing took me around 50 minutes and i lost over 60 lives.
Ohohohohohoh I can't wait to play this
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Post  PET297 Mon Dec 22, 2014 2:39 am

7th level is completed! I lost 140 lives and it took me 85 mins. Demo 1 contains levels 5 and 7. Demo 2 will have levels 2,4,5,6,7.

EDIT: I found way to remove the starting section, so it won't be in next demo and full game
PET297
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Post  Mechasaur Tue Dec 23, 2014 8:13 am

PET297 wrote:7th level is completed! I lost 140 lives and it took me 85 mins. Demo 1 contains levels 5 and 7. Demo 2 will have levels 2,4,5,6,7.

EDIT: I found way to remove the starting section, so it won't be in next demo and full game


you lost that much? Are you sure you're exaggerating the difficulty a little bit too much? Razz
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Post  PET297 Tue Dec 23, 2014 6:39 pm

7th and 8th level are going to be realy hard and after testing I made the level quite easier (resulting in 80 deaths and 50 minutes).
PET297
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Post  PET297 Wed Dec 24, 2014 2:07 am

2nd level completed. I died 20 times and it took me around 40 minutes. Now I'm going to work on level 6 and next trailer.
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Post  PET297 Mon Dec 29, 2014 4:09 am

6th level is completed and it swaped place with 4th level. It's speedrun and you have 48 seconds to complete it.
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Post  PET297 Fri Jan 02, 2015 3:40 am

Second demo is completed! Game should be completed next week probably on 7.1.2015 (seriously?...). Music in course 6 will be replaced and the levels will be reordered in final version. Also happy new year 2015 Very Happy !!!
PET297
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Post  PET297 Fri Feb 06, 2015 2:51 am

The game is finished!!! The full game should be here in hour or less!
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