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Cleaning progress to the forums has been made!

Tue Mar 14, 2023 7:38 am by Alju5

Hello!

I am one of the administrators here. Maybe any of you has noticed that Mario Builder forums lose the number of registered members. This is because there were a lot of users who just spammed the space just by registering and not visiting the forums after that even for years now if at all. There were also a lot of not yet accepted members so as an administrator I felt too undisciplined …

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Platform Builder forums

Sat Jun 09, 2018 9:15 pm by Alju5

Dear members! I am not active with Mario Builder nor it's forums anymore although I still view some activity here sometimes. This is because of the need to choose some activities from all ones in ridiculously limited time. Good things are that I spend more time on something that has been created by the same creator as for Mario Builder. This is Platform Builder and it's own forum.

To be all …

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Mario Builder V11 is OUT!

Sat Jan 14, 2012 6:24 am by Pixel Turtle

Mario Builder V11 -

-Many kinds of enemies can be placed ontop of a pipe opening. This will cause them to continually spawn from that pipe.
-Added an invisible text block
-Added the pink piranha plant by Alju5 through the engine challenge
-Added the ice bro by lukasmah through the engine challenge
-Added Ice bro to the overworld
-Boom Boom and Koopalings must take multiple shots …

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Super Mario Ultra (WIP!)

+7
blurrytoad
shiftergames
PET297
applepiesleth
Mechasaur
BrickBlock
nradoto
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Should I change level 3-6 (spicy dunes) to a beehive level?

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Super Mario Ultra (WIP!) Empty Super Mario Ultra (WIP!)

Post  applepiesleth Thu Jan 01, 2015 3:54 pm

Hello!
I am Applepiesleth, and I would like to present you with my project:

Super Mario Ultra!

Super Mario Ultra (WIP!) Screen16

About The Game:

As for usual, Bowser has stolen the princess again! Mario has to save her, but a force field is protecting Bowser's Land! It can only be broken by combining the 7 gems of the 7 great lands held by 7 kings. Of course, the koopalings have invaded each kingdom! It is Mario's mission to collect the gems and save the princess!

Worlds (100%):

There are 105 fun levels in this game!

Worlds 1, 3, 5 and 7 contain Colour Switches and Worlds 4, 6 and 8 contain airships.
The game starts easy, but gets crazy hard later on!  Very Happy

Game Completion:

Levels: 100%
Game Testing: 100%
Game Release: 100%
------------------Release!---------------------------------------------
Soft Mode: 0%

Download It!:

(You must download both things for the game to work! Place all the files into one folder.)

Version 1.0: Download it here!

Upload Files: Download it here!

Other Things:

Credits:

Screenshots:

Read the update replies to see the newest photos, videos, spoilers and more!!! Smile


Last edited by applepiesleth on Sun Oct 18, 2015 3:28 am; edited 32 times in total
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Post  Mechasaur Fri Jan 02, 2015 2:39 am

not bad for a newbie Laughing


anyways, World 6 is Icy Snowland not the 2nd World 5. I wish you luck on finishing this project
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Post  PET297 Fri Jan 02, 2015 3:48 am

I can't wait to play this game. It looks realy great Very Happy .
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Post  nradoto Fri Jan 02, 2015 5:24 am

Looks pretty good,can't wait to play it Very Happy
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Post  BrickBlock Fri Jan 02, 2015 7:06 am

I see you used my tutorial blocks! Very Happy Nice looking project!
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Post  applepiesleth Fri Jan 02, 2015 2:55 pm

BrickBlock wrote:I see you used my tutorial blocks! Very Happy                Nice looking project!

Thanks! Your Tutorial Blocks are BEAUTIFUL I love you ! Can you possibly make more Question
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Post  applepiesleth Sun Jan 04, 2015 6:14 am

Major Update! (03/01/2015)

I decided to scrap my idea of making world 3 as a pyramid desert world.

I found a bunch of really nice tiles (in Shikaternia's tiles) and some I made myself to make a different type of world:

Dessert Desert!

It is a world full of cookies and candy canes, crackers and syrups, a bunch of tasty treats! I'll have to change the tiles of the levels and COMPLETELY change others but I think it's all worth it!

So...
World 3: Dessert Desert (55%)
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Post  Mechasaur Sun Jan 04, 2015 3:52 pm

applepiesleth wrote:Major Update! (03/01/2015)

I decided to scrap my idea of making world 3 as a pyramid desert world.

I found a bunch of really nice tiles (in Shikaternia's tiles) and some I made myself to make a different type of world:

Dessert Desert!

It is a world full of cookies and candy canes, crackers and syrups, a bunch of tasty treats! I'll have to change the tiles of the levels and COMPLETELY change others but I think it's all worth it!

So...
World 3: Dessert Desert (55%)

hey, credit me for posting the non gridded tiles next time will ya? Razz

anyways I'm impressed! I mostly have high standards for custom graphics and you sort of reached it Very Happy
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Post  applepiesleth Mon Jan 05, 2015 8:17 am

Mechasaur wrote:
hey, credit me for posting the non gridded tiles next time will ya? Razz

anyways I'm impressed! I mostly have high standards for custom graphics and you sort of reached it Very Happy

Thanks! and sorry.... Shocked

I'm not exactly the best when it comes with crediting... Embarassed
I should probably add some credits right now!

Also, I have actually been "mario building" for a while, probably since 2010 but this is the first time my project didn't disappear or get corrupted or something! Razz
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Post  BrickBlock Tue Jan 06, 2015 7:30 am

applepiesleth wrote:
BrickBlock wrote:I see you used my tutorial blocks! Very Happy                Nice looking project!

Thanks! Your Tutorial Blocks are BEAUTIFUL I love you ! Can you possibly make more Question


Thank you! I was planning on making more, and that just made the chance higher! Very Happy
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Post  applepiesleth Sat Jan 10, 2015 4:47 pm

UPDATE! (09/01/2015

Stuff from dessert desert! yay!

Super Mario Ultra (WIP!) <a href=Super Mario Ultra (WIP!) Mariob38" />



The small video is really bad. -_-

Anyway, i'm going to start creating more World 8 levels soon! After I get a certain sprite I want... a giant cake! (see sprites/tiles page)
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Post  Mechasaur Sun Jan 11, 2015 1:56 am

desert screens look good! if you put in some custom backgrounds it would've been perfect… Razz
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Post  applepiesleth Mon Jan 12, 2015 3:30 pm

Terrible Update... (11/01/2015)

I was working on my project just like any day, when I decided to play the first level just for yuks. At first I clicked the area/level "level 1-a" to see the main level, but when I opened, it was EMPTY! I wasn't shocked though, it has been empty for a while. For some reason, the first level of my worlds seem to just... disappear without a reason (a big reason I could never finish my projects). I decided to make a backup for every first level I make in a world. But when I opened my backup area/level, it was ALSO empty! I was SHOCKED! None of the other levels were!

Ughhhhhh....... Crying or Very sad

I guess i'll just have to remake the level and make like 3 backups or something... Sad Sad Sad
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Post  PET297 Tue Jan 13, 2015 1:14 am

applepiesleth wrote:Terrible Update... (11/01/2015)

I was working on my project just like any day, when I decided to play the first level just for yuks. At first I clicked the area/level "level 1-a" to see the main level, but when I opened, it was EMPTY! I wasn't shocked though, it has been empty for a while. For some reason, the first level of my worlds seem to just... disappear without a reason (a big reason I could never finish my projects). I decided to make a backup for every first level I make in a world. But when I opened my backup area/level, it was ALSO empty! I was SHOCKED! None of the other levels were!

Ughhhhhh....... Crying or Very sad

I guess i'll just have to remake the level and make like 3 backups or something... Sad Sad Sad

That's sad Crying or Very sad, but I actually know how to avoid that. When making new world name the first level X and the second 1A (Or something like that), so level manager looks like this:
X,1A,1B,1C,2A,2B,2C,...
The X will be empty section so if this happens, it's like nothing happens. But your world 1 is already completed, so create a new area like this:
1A,1B,1C,2,3,4,5,6,new1A
and load the backup here (to new1A). 1A is empty, 1B is linked to new1A and world map is linked to new1A.
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Post  applepiesleth Tue Jan 13, 2015 10:47 am

PET297 wrote:
That's sad Crying or Very sad, but I actually know how to avoid that. When making new world name the first level X and the second 1A (Or something like that), so level manager looks like this:
X,1A,1B,1C,2A,2B,2C,...
The X will be empty section so if this happens, it's like nothing happens. But your world 1 is already completed, so create a new area like this:
1A,1B,1C,2,3,4,5,6,new1A
and load the backup here (to new1A). 1A is empty, 1B is linked to new1A and world map is linked to new1A.

Yeah, that's actually what I did! But somehow the "new 1a" was also empty! Sad
Pretty coincidental, by the way... Suspect
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Post  PET297 Wed Jan 14, 2015 12:44 am

applepiesleth wrote:
Yeah, that's actually what I did! But somehow the "new 1a" was also empty! Sad
Pretty coincidental, by the way... Suspect
Well, then the file you backed up was empty (caused by the level-delete error) Sad .
So, you will probably have to make the first level again.
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Post  shiftergames Fri Jan 16, 2015 9:36 am

hello applepiesleth Smile

i see is great your project Very Happy / but i see too you have a problem with the first level of world 1 i think :l
if the backup level dont worked and if it passed the same thing

1.i think theres a problem with the program or an dll extension (if have it) (i dont used mario builder in days...) Rolling Eyes

2.will be an bug or an error Neutral

3.make again the first level Sad

4.i can wait for playing it

thanks for reply Wink

pd: (it happend to me much time Sad :l )
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Post  applepiesleth Fri Jan 16, 2015 12:11 pm

UPDATE: (15/01/2015)

I was able to make the first level again, but even BETTER! I guess losing the first level wasn't a complete loss. I also made a backup for my backup and a backup to my whole game! Razz

Anyway, this means i'll be back on track on finishing the game! I've stalled World 8 long enough... Smile

Also:
-Can you please explain to me what the level-delete error is PET297? You know what they say, knowledge is power! bounce
-Thanks and welcome to the forums, shiftergames! Laughing
-FLOWERS, LOTS OF FLOWERS! (you'll understand when I finish the project!) flower
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Post  PET297 Sat Jan 17, 2015 1:03 am

applepiesleth wrote:-Can you please explain to me what the level-delete error is PET297? You know what they say, knowledge is power! bounce
It's simply my name for that bug, which deletes the first level. I don't know what causes it, but i'm trying to find it out.
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Post  shiftergames Sat Jan 17, 2015 2:41 am

applepiesleth wrote:UPDATE: (15/01/2015)

I was able to make the first level again, but even BETTER! I guess losing the first level wasn't a complete loss. I also made a backup for my backup and a backup to my whole game! Razz

Anyway, this means i'll be back on track on finishing the game! I've stalled World 8 long enough... Smile

Also:
-Can you please explain to me what the level-delete error is PET297? You know what they say, knowledge is power! bounce
-Thanks and welcome to the forums, shiftergames! Laughing
-FLOWERS, LOTS OF FLOWERS! (you'll understand when I finish the project!) flower

hi applepiesleth Smile

ok have good luck Very Happy

and thanks Smile

thanks for reply Wink

pd: (i want to make an mario game but i cant to more information read thread random crash in forum questions)
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Post  applepiesleth Mon Feb 02, 2015 5:11 am

Mini Update:

Uhhhhh....

School has been really getting in the way of me finishing this game! I haven't finished a level for days!!! Crying or Very sad

I can't wait 'till spring break! flower


Last edited by applepiesleth on Mon May 11, 2015 6:48 am; edited 1 time in total
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Post  applepiesleth Sun Mar 01, 2015 6:42 pm

Update: (01/03/2015)

Jeez it has been a while since I've posted anything. Embarassed

Anyway, I got a new computer that runs Mario Builder amazingly, with minimal lag! That gave me the inspiration to start making levels again without much slowdown. I've finally completed the first fortress of Bowser's Land... Very Happy

It's great to be back! Also when my project finally comes out, I recommend using a very... good (I don't know computer terms) computer, or you'll experience TONS of lag... Smile
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Post  applepiesleth Sun Mar 08, 2015 5:14 pm

UPDATE: (3/7/2015)

Isn't this beautiful? I finally finished the Dessert Desert world!

[img]Super Mario Ultra (WIP!) Screen10[/img]

(=
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Post  Mechasaur Mon Mar 09, 2015 6:51 am

the map looks great! that reminds me, I might need to get back on working on 1-5 XD
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Post  applepiesleth Mon Mar 09, 2015 7:50 am

Mechasaur wrote:the map looks great! that reminds me, I might need to get back on working on 1-5 XD

Thanks!

Also:
[img]Super Mario Ultra (WIP!) Pastry10[/img]

This level took FOREVER to make! I'm going to take a break...
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