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Sat Jun 09, 2018 9:15 pm by Alju5

Dear members! I am not active with Mario Builder nor it's forums anymore although I still view some activity here sometimes. This is because of the need to choose some activities from all ones in ridiculously limited time. Good things are that I spend more time on something that has been created by the same creator as for Mario Builder. This is Platform Builder and it's own forum.

To be all …

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Mario Builder V11 is OUT!

Sat Jan 14, 2012 6:24 am by Pixel Turtle

Mario Builder V11 -

-Many kinds of enemies can be placed ontop of a pipe opening. This will cause them to continually spawn from that pipe.
-Added an invisible text block
-Added the pink piranha plant by Alju5 through the engine challenge
-Added the ice bro by lukasmah through the engine challenge
-Added Ice bro to the overworld
-Boom Boom and Koopalings must take multiple shots …

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Even more playable character ideas!

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What characters do you also want in mario builder to play as!

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Total Votes : 21

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Post  MarioLuigiNabbitTrio on Fri Aug 04, 2017 11:40 pm

this is a continuation of my original poll!
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Post  MarioLuigiNabbitTrio on Fri Aug 04, 2017 11:43 pm

my character I would like them to add would be paper mario!
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Post  ViolinCake on Sun Aug 06, 2017 8:42 am

I think you should add wario, waluigi and Mona
Very Happy
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Post  MarioLuigiNabbitTrio on Sun Aug 06, 2017 11:54 am

ViolinCake wrote:I think you should add wario, waluigi and Mona Very Happy
I was going to add wario and waluigi but I couldn't edit the poll Sad
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Post  Mechasaur on Sun Aug 06, 2017 5:10 pm

having wario and waluigi would be nice but as of right now I'm fine with mario and luigi as playable characters.

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Post  Dr. Axel on Mon Aug 07, 2017 1:32 am

Well, Mecha, That is a good idea but The suggestion must be realisable.
In my opinion, We can have a character designer, wher you can make (5) custom characters with the spritesheet, the speed, the jump size, the gravity, the movement option (3) (for example, when my character "Rosalina" does <spin jump>, that kill the ennemies that normally hurt it) and new key combinaison (1) (for example, when I press jump, <then> down, that do a custom animation, (so one more spritesheet) and after that, add +10 to <gravity> and when my character hits the ground, that reset the command = Ground pound)
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Post  ViolinCake on Mon Aug 07, 2017 2:02 am

Well how about also a whole paper crew! Like paper mario, paper peach, paper luigi, and paper bowser. I think that would be cool! Cool
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Post  MarioLuigiNabbitTrio on Mon Aug 07, 2017 2:04 am

ViolinCake wrote:Well how about also a whole paper crew! Like paper mario, paper peach, paper luigi, and paper bowser. I think that would be cool! Cool
... Neutral Um well that does sound cool at the same time we would still need a normal peach and bowser first!
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Post  ViolinCake on Mon Aug 07, 2017 2:05 am

MarioLuigiNabbitTrio wrote:
ViolinCake wrote:Well how about also a whole paper crew! Like paper mario, paper peach, paper luigi, and paper bowser. I think that would be cool! Cool
... Neutral  Um well that does sound cool at the same time we would still need a normal peach and bowser first!

True that
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Post  MarioLuigiNabbitTrio on Tue Aug 08, 2017 11:54 am

ViolinCake wrote:
MarioLuigiNabbitTrio wrote:
ViolinCake wrote:Well how about also a whole paper crew! Like paper mario, paper peach, paper luigi, and paper bowser. I think that would be cool! Cool
... Neutral  Um well that does sound cool at the same time we would still need a normal peach and bowser first!

True that
that isn't correct grammar. that true is more proper grammer but you should that is true
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Post  MarioLuigiNabbitTrio on Tue Aug 08, 2017 11:56 am

Dr. Axel wrote:Well, Mecha, That is a good idea but The suggestion must be realisable.
In my opinion, We can have a character designer, wher you can make (5) custom characters with the spritesheet, the speed, the jump size, the gravity, the movement option (3) (for example, when my character "Rosalina" does <spin jump>, that kill the ennemies that normally hurt it) and new key combinaison (1) (for example, when I press jump, <then> down, that do a custom animation, (so one more spritesheet) and after that, add +10 to <gravity> and when my character hits the ground, that reset the command = Ground pound)
that sounds cool!
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