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Cleaning progress to the forums has been made!
Tue Mar 14, 2023 7:38 am by Alju5
Hello!
I am one of the administrators here. Maybe any of you has noticed that Mario Builder forums lose the number of registered members. This is because there were a lot of users who just spammed the space just by registering and not visiting the forums after that even for years now if at all. There were also a lot of not yet accepted members so as an administrator I felt too undisciplined …
I am one of the administrators here. Maybe any of you has noticed that Mario Builder forums lose the number of registered members. This is because there were a lot of users who just spammed the space just by registering and not visiting the forums after that even for years now if at all. There were also a lot of not yet accepted members so as an administrator I felt too undisciplined …
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Platform Builder forums
Sat Jun 09, 2018 9:15 pm by Alju5
Dear members! I am not active with Mario Builder nor it's forums anymore although I still view some activity here sometimes. This is because of the need to choose some activities from all ones in ridiculously limited time. Good things are that I spend more time on something that has been created by the same creator as for Mario Builder. This is Platform Builder and it's own forum.
To be all …
To be all …
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Mario Builder V11 is OUT!
Sat Jan 14, 2012 6:24 am by Pixel Turtle
Mario Builder V11 -
-Many kinds of enemies can be placed ontop of a pipe opening. This will cause them to continually spawn from that pipe.
-Added an invisible text block
-Added the pink piranha plant by Alju5 through the engine challenge
-Added the ice bro by lukasmah through the engine challenge
-Added Ice bro to the overworld
-Boom Boom and Koopalings must take multiple shots …
-Many kinds of enemies can be placed ontop of a pipe opening. This will cause them to continually spawn from that pipe.
-Added an invisible text block
-Added the pink piranha plant by Alju5 through the engine challenge
-Added the ice bro by lukasmah through the engine challenge
-Added Ice bro to the overworld
-Boom Boom and Koopalings must take multiple shots …
Comments: 0
Super Mario Ultra (WIP!)
+7
blurrytoad
shiftergames
PET297
applepiesleth
Mechasaur
BrickBlock
nradoto
11 posters
Page 2 of 3
Page 2 of 3 • 1, 2, 3
Should I change level 3-6 (spicy dunes) to a beehive level?
Re: Super Mario Ultra (WIP!)
Terrible Update:
OMG guys...
My computer got a virus, so we had to completely restart the computer. Because of that, all the data for my game is gone...
All my levels and worlds, even the upload files!
I guess that means this project is closed and over again. Probably for forever.
See ya.
Ok, not really! Happy April Fools!
I am actually getting really close to finishing the game! But right now i'm down with a cold!
Well see ya! Actually this time...
OMG guys...
My computer got a virus, so we had to completely restart the computer. Because of that, all the data for my game is gone...
All my levels and worlds, even the upload files!
I guess that means this project is closed and over again. Probably for forever.
See ya.
Ok, not really! Happy April Fools!
I am actually getting really close to finishing the game! But right now i'm down with a cold!
Well see ya! Actually this time...
applepiesleth- Member
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Re: Super Mario Ultra (WIP!)
applepiesleth wrote:Terrible Update:
OMG guys...
My computer got a virus, so we had to completely restart the computer. Because of that, all the data for my game is gone...
All my levels and worlds, even the upload files!
I guess that means this project is closed and over again. Probably for forever.
See ya.
Ok, not really! Happy April Fools!
I am actually getting really close to finishing the game! But right now i'm down with a cold!
Well see ya! Actually this time…
gah! why must you hurt my feelings with the cancellation ;w;
>sees it was an april fools joke
goddammit… I fell for it
Mechasaur- Moderator
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Re: Super Mario Ultra (WIP!)
Update:
Yay! New Pictures!
One of them contains a secret passage way!
What I have been doing in the last couple months was making existing levels much better and nicer or just completely changing the terrible levels. It is still going to be a while until this project is complete, but it is on its way to being complete!
Yay! New Pictures!
One of them contains a secret passage way!
What I have been doing in the last couple months was making existing levels much better and nicer or just completely changing the terrible levels. It is still going to be a while until this project is complete, but it is on its way to being complete!
Last edited by applepiesleth on Mon May 11, 2015 6:49 am; edited 1 time in total
applepiesleth- Member
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Re: Super Mario Ultra (WIP!)
screens look pretty good
nice to know you're still working on this
nice to know you're still working on this
Mechasaur- Moderator
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Re: Super Mario Ultra (WIP!)
Update:
Hmm.....
You know what! I think it is time to show you guys the complete level 1! Just to get an idea of the game! You will likely see more random levels in the future!
(:
Well, I have really got nothing else to do in my spare time!
Hmm.....
You know what! I think it is time to show you guys the complete level 1! Just to get an idea of the game! You will likely see more random levels in the future!
(:
Mechasaur wrote:screens look pretty good
nice to know you're still working on this
Well, I have really got nothing else to do in my spare time!
Last edited by applepiesleth on Mon May 11, 2015 6:50 am; edited 1 time in total
applepiesleth- Member
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Re: Super Mario Ultra (WIP!)
applepiesleth wrote:
Well, I have really got nothing else to do in my spare time!
I have a lot of things on my spare time which cuts my productivity level by a lot when working on Super Mecha Bros. II
Mechasaur- Moderator
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Re: Super Mario Ultra (WIP!)
Update & Requests!
Hey peoples, I have a question for you:
Do any of you have a background just like the forest one except a nice pink? If you do, that would be pretty nice!
Thank you in advance!
Oh, and one more thing:
The last world is being really hard for me to come up with ideas... Do you guys have any ideas for levels?
The levels must be somewhat themed on one of the following:
-Beach/Water
-Giant things
-Icy Snow stuff
-The sky
-Lava
You will be credited with the idea within the level! Thanks in advance!.... Again...
Heres a secret! Remember: The locked door contains infinite treasure in the town. Jump around the village to find a hidden vine block! You must have gotten the yellow and green buttons, though!
Hey peoples, I have a question for you:
Do any of you have a background just like the forest one except a nice pink? If you do, that would be pretty nice!
Thank you in advance!
Oh, and one more thing:
The last world is being really hard for me to come up with ideas... Do you guys have any ideas for levels?
The levels must be somewhat themed on one of the following:
-Beach/Water
-Giant things
-Icy Snow stuff
-The sky
-Lava
You will be credited with the idea within the level! Thanks in advance!.... Again...
Heres a secret! Remember: The locked door contains infinite treasure in the town. Jump around the village to find a hidden vine block! You must have gotten the yellow and green buttons, though!
applepiesleth- Member
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Re: Super Mario Ultra (WIP!)
You could do a level about the inside of a doom ship flooding with water, and some water enemies coming in. Also you could make a time limit on the level.
Re: Super Mario Ultra (WIP!)
Yay maps.
Do you like them? Do you not? Have any suggestions?
Do you like them? Do you not? Have any suggestions?
applepiesleth- Member
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Re: Super Mario Ultra (WIP!)
the world maps look great
Mechasaur- Moderator
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Re: Super Mario Ultra (WIP!)
PET297 wrote:The worldmaps look awesome! You did really good job !
Mechasaur wrote:the world maps look great
Thanks!
Oh, and I've already finished world 8+9's maps. I'd just prefer not to show it!
applepiesleth- Member
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Re: Super Mario Ultra (WIP!)
I don't know what to say. This game looks absolutely AMAZING, and I will definitely play it when its done, no questions asked!
Where'd you get the GFX for the signs that show tips, though (in the first level?)
Where'd you get the GFX for the signs that show tips, though (in the first level?)
MightyMerlinStyle- Member
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Re: Super Mario Ultra (WIP!)
MightyMerlinStyle wrote:I don't know what to say. This game looks absolutely AMAZING, and I will definitely play it when its done, no questions asked!
Where'd you get the GFX for the signs that show tips, though (in the first level?)
Aww, thanks alot!!
I got the signs from BrickBlock's "tutorial blocks".
https://mario-builder.forumotion.com/t512-tutorial-blocks
applepiesleth- Member
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Re: Super Mario Ultra (WIP!)
Hey look another video with another level! Cool.
Guess what everybody! There are only 7 more levels to be made!!! Woohoo!
Guess what everybody! There are only 7 more levels to be made!!! Woohoo!
applepiesleth- Member
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Re: Super Mario Ultra (WIP!)
Guess what everybody, some glitch happened with a few of my levels in Mario builder...
They all had this error:
___________________________________________
ERROR in
action number 3
of Alarm Event for alarm 0
for object obj_item_place2:
Background does not exist.
It's strange, as the most of the levels don't eve use a custom background or anything. Sigh...
I'm really getting tired of all this glitches..
It has been resolved! Apparently, Mario Builder does not take kindly to the changing of file names...
Last edited by applepiesleth on Wed Jul 22, 2015 8:31 am; edited 1 time in total
applepiesleth- Member
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Re: Super Mario Ultra (WIP!)
Took me so many tries...
Level 9-7 on Super Mario Ultra. One of the hardest levels in the game.
Yeah, pretty crazy![/size]
Only 4 more levels! A late August to mid September is around the time of this game getting completed! Woot!
Level 9-7 on Super Mario Ultra. One of the hardest levels in the game.
Yeah, pretty crazy![/size]
Only 4 more levels! A late August to mid September is around the time of this game getting completed! Woot!
Last edited by applepiesleth on Mon Aug 03, 2015 1:54 pm; edited 1 time in total
applepiesleth- Member
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Re: Super Mario Ultra (WIP!)
9-7 looks good
Looking forward to playing this once it's all done. This project pretty much rivals mine when it comes to graphics. You'll be done by the time I finish World 1 though ;~;
Looking forward to playing this once it's all done. This project pretty much rivals mine when it comes to graphics. You'll be done by the time I finish World 1 though ;~;
Mechasaur- Moderator
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Re: Super Mario Ultra (WIP!)
The final and hardest level in the game has been finished!
Only one level left: Bowser's Castle!
After that, it's time for game testing! Woot?
Only one level left: Bowser's Castle!
After that, it's time for game testing! Woot?
applepiesleth- Member
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Re: Super Mario Ultra (WIP!)
I'm really glad to hear your project is almost done. It really looks amazing. I do have a question, are you going to be testing the game yourself or are there going to be more beta testers?
Re: Super Mario Ultra (WIP!)
nradoto wrote:I'm really glad to hear your project is almost done. It really looks amazing. I do have a question, are you going to be testing the game yourself or are there going to be more beta testers?
Thank you!
I didn't really plan on having multiple beta testers, but if you would like to, I would be happy to!
Are you willing on being a beta tester?
applepiesleth- Member
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Re: Super Mario Ultra (WIP!)
I'd like to be one, I think I'll be able to test it well and hopefully see every problem, if I'm not distracted by the awesomeness of the game (suck-up mode activate am I right?)
Re: Super Mario Ultra (WIP!)
nradoto wrote:I'd like to be one, I think I'll be able to test it well and hopefully see every problem, if I'm not distracted by the awesomeness of the game (suck-up mode activate am I right?)
Definitely! I'll give you the game data on Thursday or Friday! I WILL warn you on 2 things though:
1.The game is very large!
2.The game gets very difficult at the end!
So... yeah! See ya thursday or Friday.
applepiesleth- Member
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Re: Super Mario Ultra (WIP!)
applepiesleth wrote:nradoto wrote:I'd like to be one, I think I'll be able to test it well and hopefully see every problem, if I'm not distracted by the awesomeness of the game (suck-up mode activate am I right?)
Definitely! I'll give you the game data on Thursday or Friday! I WILL warn you on 2 things though:
1.The game is very large!
2.The game gets very difficult at the end!
So... yeah! See ya thursday or Friday.
just like another game *cough* mine *cough* in all of seriousness, best of luck testing
Mechasaur- Moderator
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Re: Super Mario Ultra (WIP!)
Mechasaur wrote:applepiesleth wrote:nradoto wrote:I'd like to be one, I think I'll be able to test it well and hopefully see every problem, if I'm not distracted by the awesomeness of the game (suck-up mode activate am I right?)
Definitely! I'll give you the game data on Thursday or Friday! I WILL warn you on 2 things though:
1.The game is very large!
2.The game gets very difficult at the end!
So... yeah! See ya thursday or Friday.
just like another game *cough* mine *cough* in all of seriousness, best of luck testing
Ahah... yeah...
Thanks! Good luck on your project too!
PS. Perhaps you wouldn't mind testing? You don't have to though!
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Similar topics
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» Super Mario 5 Worlds
» New Fan Games: Super Mario Blaze and Super Mario Lightning
» Ultra hard Mario bros. [COMPLETED]
» New Super Mario Adventure (My mario builder proyect)
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