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Cleaning progress to the forums has been made!

Tue Mar 14, 2023 7:38 am by Alju5

Hello!

I am one of the administrators here. Maybe any of you has noticed that Mario Builder forums lose the number of registered members. This is because there were a lot of users who just spammed the space just by registering and not visiting the forums after that even for years now if at all. There were also a lot of not yet accepted members so as an administrator I felt too undisciplined …

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Platform Builder forums

Sat Jun 09, 2018 9:15 pm by Alju5

Dear members! I am not active with Mario Builder nor it's forums anymore although I still view some activity here sometimes. This is because of the need to choose some activities from all ones in ridiculously limited time. Good things are that I spend more time on something that has been created by the same creator as for Mario Builder. This is Platform Builder and it's own forum.

To be all …

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Mario Builder V11 is OUT!

Sat Jan 14, 2012 6:24 am by Pixel Turtle

Mario Builder V11 -

-Many kinds of enemies can be placed ontop of a pipe opening. This will cause them to continually spawn from that pipe.
-Added an invisible text block
-Added the pink piranha plant by Alju5 through the engine challenge
-Added the ice bro by lukasmah through the engine challenge
-Added Ice bro to the overworld
-Boom Boom and Koopalings must take multiple shots …

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Super Mario Ultra (WIP!)

+7
blurrytoad
shiftergames
PET297
applepiesleth
Mechasaur
BrickBlock
nradoto
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Should I change level 3-6 (spicy dunes) to a beehive level?

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Total Votes : 4
 
 
Poll closed

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Post  applepiesleth Thu Apr 02, 2015 2:32 am

Terrible Update:

OMG guys...

My computer got a virus, so we had to completely restart the computer. Because of that, all the data for my game is gone...
All my levels and worlds, even the upload files!

I guess that means this project is closed and over again. Probably for forever. Sad

See ya.





















Ok, not really! Happy April Fools!  Very Happy

I am actually getting really close to finishing the game! But right now i'm down with a cold! pale
Well see ya! Actually this time...
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Post  Mechasaur Thu Apr 02, 2015 2:16 pm

applepiesleth wrote:Terrible Update:

OMG guys...

My computer got a virus, so we had to completely restart the computer. Because of that, all the data for my game is gone...
All my levels and worlds, even the upload files!

I guess that means this project is closed and over again. Probably for forever. Sad

See ya.





















Ok, not really! Happy April Fools!  Very Happy

I am actually getting really close to finishing the game! But right now i'm down with a cold! pale
Well see ya! Actually this time…

gah! why must you hurt my feelings with the cancellation ;w;

>sees it was an april fools joke

goddammit… I fell for it
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Post  applepiesleth Fri May 08, 2015 9:10 am

Update:

Yay! New Pictures!

Super Mario Ultra (WIP!) - Page 2 Screen10   Super Mario Ultra (WIP!) - Page 2 Screen11

Super Mario Ultra (WIP!) - Page 2 Screen13   Super Mario Ultra (WIP!) - Page 2 Screen14

Super Mario Ultra (WIP!) - Page 2 Screen15   Super Mario Ultra (WIP!) - Page 2 Spirit10

One of them contains a secret passage way!

What I have been doing in the last couple months was making existing levels much better and nicer or just completely changing the terrible levels. It is still going to be a while until this project is complete, but it is on its way to being complete!


Last edited by applepiesleth on Mon May 11, 2015 6:49 am; edited 1 time in total
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Post  Mechasaur Sat May 09, 2015 1:43 pm

screens look pretty good

nice to know you're still working on this
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Post  applepiesleth Sat May 09, 2015 3:28 pm

Update:

Hmm.....
You know what! I think it is time to show you guys the complete level 1! Just to get an idea of the game! You will likely see more random levels in the future!



(:

Mechasaur wrote:screens look pretty good

nice to know you're still working on this

Well, I have really got nothing else to do in my spare time! Very Happy


Last edited by applepiesleth on Mon May 11, 2015 6:50 am; edited 1 time in total
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Post  Mechasaur Sun May 10, 2015 1:38 am

applepiesleth wrote:

Well, I have really got nothing else to do in my spare time! Very Happy


I have a lot of things on my spare time which cuts my productivity level by a lot when working on Super Mecha Bros. II
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Post  applepiesleth Wed May 13, 2015 3:00 pm

Update & Requests!

Hey peoples, I have a question for you:

Do any of you have a background just like the forest one except a nice pink? If you do, that would be pretty nice!
Thank you in advance!


Oh, and one more thing:
The last world is being really hard for me to come up with ideas... Do you guys have any ideas for levels?   scratch
The levels must be somewhat themed on one of the following:

-Beach/Water
-Giant things
-Icy Snow stuff
-The sky
-Lava

You will be credited with the idea within the level! Thanks in advance!.... Again... lol!

Heres a secret! Remember: The locked door contains infinite treasure in the town. Jump around the village to find a hidden vine block! You must have gotten the yellow and green buttons, though!
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Post  blurrytoad Sun May 31, 2015 10:40 pm

You could do a level about the inside of a doom ship flooding with water, and some water enemies coming in. Also you could make a time limit on the level.
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Post  applepiesleth Wed Jun 24, 2015 8:41 am

Yay maps.

Super Mario Ultra (WIP!) - Page 2 Screen10

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Super Mario Ultra (WIP!) - Page 2 Screen13

Super Mario Ultra (WIP!) - Page 2 Screen14

Super Mario Ultra (WIP!) - Page 2 Screen15

Do you like them? Do you not? Have any suggestions? Razz
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Post  PET297 Wed Jun 24, 2015 11:19 pm

The worldmaps look awesome! You did really good job Like a Star @ heaven !
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Post  Mechasaur Thu Jun 25, 2015 5:39 am

the world maps look great
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Post  applepiesleth Thu Jun 25, 2015 6:58 am

PET297 wrote:The worldmaps look awesome! You did really good job Like a Star @ heaven !
Mechasaur wrote:the world maps look great

Thanks! Very Happy

Oh, and I've already finished world 8+9's maps. I'd just prefer not to show it! Razz
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Post  MightyMerlinStyle Mon Jun 29, 2015 12:02 pm

I don't know what to say. This game looks absolutely AMAZING, and I will definitely play it when its done, no questions asked! Very Happy

Where'd you get the GFX for the signs that show tips, though (in the first level?)
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Post  applepiesleth Mon Jun 29, 2015 1:35 pm

MightyMerlinStyle wrote:I don't know what to say. This game looks absolutely AMAZING, and I will definitely play it when its done, no questions asked! Very Happy

Where'd you get the GFX for the signs that show tips, though (in the first level?)

Aww, thanks alot!! Very Happy

I got the signs from BrickBlock's "tutorial blocks".

https://mario-builder.forumotion.com/t512-tutorial-blocks
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Post  applepiesleth Fri Jul 17, 2015 7:44 am

Hey look another video with another level! Cool. Very Happy



Guess what everybody! There are only 7 more levels to be made!!! Woohoo! Razz
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Post  applepiesleth Tue Jul 21, 2015 3:45 am

Sigh... Sad

Guess what everybody, some glitch happened with a few of my levels in Mario builder...

They all had this error:
___________________________________________
ERROR in
action number 3
of Alarm Event for alarm 0
for object obj_item_place2:

Background does not exist.


It's strange, as the most of the levels don't eve use a custom background or anything. Sigh...

I'm really getting tired of all this glitches..


It has been resolved! Apparently, Mario Builder does not take kindly to the changing of file names... Razz


Last edited by applepiesleth on Wed Jul 22, 2015 8:31 am; edited 1 time in total
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Post  applepiesleth Wed Jul 22, 2015 8:30 am

Took me so many tries...



Level 9-7 on Super Mario Ultra. One of the hardest levels in the game. Very Happy
Yeah, pretty crazy![/size]

Only 4 more levels! A late August to mid September is around the time of this game getting completed! Woot! Very Happy


Last edited by applepiesleth on Mon Aug 03, 2015 1:54 pm; edited 1 time in total
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Post  Mechasaur Wed Jul 22, 2015 2:30 pm

9-7 looks good

Looking forward to playing this once it's all done. This project pretty much rivals mine when it comes to graphics. You'll be done by the time I finish World 1 though ;~;
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Post  applepiesleth Thu Jul 30, 2015 5:46 pm

The final and hardest level in the game has been finished! Very Happy

Super Mario Ultra (WIP!) - Page 2 Screen17    Super Mario Ultra (WIP!) - Page 2 Screen18

Super Mario Ultra (WIP!) - Page 2 Screen19     Super Mario Ultra (WIP!) - Page 2 Screen20

Only one level left: Bowser's Castle! Very Happy

After that, it's time for game testing! Woot? Neutral
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Post  nradoto Wed Aug 05, 2015 1:55 am

I'm really glad to hear your project is almost done. It really looks amazing. I do have a question, are you going to be testing the game yourself or are there going to be more beta testers?
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Post  applepiesleth Wed Aug 05, 2015 8:39 am

nradoto wrote:I'm really glad to hear your project is almost done. It really looks amazing. I do have a question, are you going to be testing the game yourself or are there going to be more beta testers?

Thank you! Very Happy

I didn't really plan on having multiple beta testers, but if you would like to, I would be happy to! Razz

Are you willing on being a beta tester? Question
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Post  nradoto Wed Aug 05, 2015 10:21 am

I'd like to be one, I think I'll be able to test it well and hopefully see every problem, if I'm not distracted by the awesomeness of the game (suck-up mode activate am I right?)
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Post  applepiesleth Wed Aug 05, 2015 2:38 pm

nradoto wrote:I'd like to be one, I think I'll be able to test it well and hopefully see every problem, if I'm not distracted by the awesomeness of the game (suck-up mode activate am I right?)

Definitely! I'll give you the game data on Thursday or Friday! I WILL warn you on 2 things though:

1.The game is very large!
2.The game gets very difficult at the end!

So... yeah! See ya thursday or Friday.  Razz
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Post  Mechasaur Wed Aug 05, 2015 3:53 pm

applepiesleth wrote:
nradoto wrote:I'd like to be one, I think I'll be able to test it well and hopefully see every problem, if I'm not distracted by the awesomeness of the game (suck-up mode activate am I right?)

Definitely! I'll give you the game data on Thursday or Friday! I WILL warn you on 2 things though:

1.The game is very large!
2.The game gets very difficult at the end!

So... yeah! See ya thursday or Friday.  Razz


just like another game *cough* mine *cough* in all of seriousness, best of luck testing
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Post  applepiesleth Wed Aug 05, 2015 4:13 pm

Mechasaur wrote:
applepiesleth wrote:
nradoto wrote:I'd like to be one, I think I'll be able to test it well and hopefully see every problem, if I'm not distracted by the awesomeness of the game (suck-up mode activate am I right?)

Definitely! I'll give you the game data on Thursday or Friday! I WILL warn you on 2 things though:

1.The game is very large!
2.The game gets very difficult at the end!

So... yeah! See ya thursday or Friday.  Razz


just like another game *cough* mine *cough* in all of seriousness, best of luck testing

Ahah... yeah... Very Happy

Thanks! Good luck on your project too! Smile

PS. Perhaps you wouldn't mind testing? You don't have to though!
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