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Mario Builder V11 is OUT!

Sat Jan 14, 2012 6:24 am by Pixel Turtle

Mario Builder V11 -

-Many kinds of enemies can be placed ontop of a pipe opening. This will cause them to continually spawn from that pipe.
-Added an invisible text block
-Added the pink piranha plant by Alju5 through the engine challenge
-Added the ice bro by lukasmah through the engine challenge
-Added Ice bro to the overworld
-Boom Boom and Koopalings must take multiple shots …

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Full Game, or just a collection of Levels?

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Full Game, or just a collection of Levels?

Post  ShadowRider on Wed Feb 17, 2016 9:22 am

At what point should a collection of levels be called a "full game"?
I've been making progress in my 2nd Mario adventure, but a lot of things I want to include, can't be done with Mario Builder. I don't want to abandon the game in progress, but I'm really wanting to start making a game with SMBX.
So far, the game I'm building has 17 regular levels, 6 Ghost Houses, 6 Fortresses, & 2 World Castles, plus bros battles and other hidden things.
Originally I was planning to make 3 main Worlds, a secret World, & Bowser's World. I have World 1 complete, & World 2 is very close to complete. Should I make a 3rd World & Secret World, or just Make a Bowser Castle and call it done?

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Re: Full Game, or just a collection of Levels?

Post  Mechasaur on Wed Feb 17, 2016 3:56 pm

full game


regardless, I won't stop you if you plan on doing something else Razz

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Re: Full Game, or just a collection of Levels?

Post  ShadowRider on Thu Feb 18, 2016 9:12 am

I'm just kinda torn between wanting to start a new project, using SMBX, and not half a$$ing the project i've been working on. Put a lot of effort into it, don't want to end up being too short. Not that many people are even gonna play it, but whatever. I make it cuz I like it.

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Re: Full Game, or just a collection of Levels?

Post  Mechasaur on Thu Feb 18, 2016 12:23 pm

I think you should do the smbx project next

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Re: Full Game, or just a collection of Levels?

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